Replaced deprecated texture2D() function by texture()
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1 changed files with 59 additions and 59 deletions
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@ -11,7 +11,7 @@ uniform vec4 fragTintColor;
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void main()
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{
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vec4 texelColor = texture2D(texture0, fragTexCoord);
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vec4 texelColor = texture(texture0, fragTexCoord);
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// NOTE: Implement here your fragment shader code
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