Replaced deprecated texture2D() function by texture()

This commit is contained in:
raysan5 2016-01-16 12:53:48 +01:00
commit 03c82605a0

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@ -11,7 +11,7 @@ uniform vec4 fragTintColor;
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
vec4 texelColor = texture(texture0, fragTexCoord);
// NOTE: Implement here your fragment shader code