Replaced deprecated texture2D() function by texture()

This commit is contained in:
raysan5 2016-01-16 12:53:48 +01:00
commit 03c82605a0

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@ -11,7 +11,7 @@ uniform vec4 fragTintColor;
void main()
{
vec3 color = texture2D(texture0, fragTexCoord).rgb;
vec3 color = texture(texture0, fragTexCoord).rgb;
vec3 colors[3];
colors[0] = vec3(0.0, 0.0, 1.0);
colors[1] = vec3(1.0, 1.0, 0.0);