Replaced deprecated texture2D() function by texture()

This commit is contained in:
raysan5 2016-01-16 12:53:48 +01:00
commit 03c82605a0

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@ -9,12 +9,12 @@ uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
float gamma = 0.6f;
float numColors = 8.0f;
float gamma = 0.6;
float numColors = 8.0;
void main()
{
vec3 color = texture2D(texture0, fragTexCoord.xy).rgb;
vec3 color = texture(texture0, fragTexCoord.xy).rgb;
color = pow(color, vec3(gamma, gamma, gamma));
color = color*numColors;