Replaced deprecated texture2D() function by texture()

This commit is contained in:
raysan5 2016-01-16 12:53:48 +01:00
commit 03c82605a0

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@ -11,7 +11,7 @@ uniform vec4 fragTintColor;
void main()
{
vec4 base = texture2D(texture0, fragTexCoord)*fragTintColor;
vec4 base = texture(texture0, fragTexCoord)*fragTintColor;
// Convert to grayscale using NTSC conversion weights
float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114));