* chg: New build system that uses the officially distributed binaries, bumped version to 8.0.0, simplified git workflow, removed deprecated OpenGL 1.1 functionality. * chg: Modernize CI workflow, enable SourceLink - Bump workflow actions to latest majors (Node 24); drop deprecated softprops/action-gh-release@v1 - Trigger push builds on main instead of master - Create local nuget feed dir before pack (fixes NU1301) - Enable Microsoft.SourceLink.GitHub for debugging symbols (ref PR #340) * fix: centralized version data in Directory.build.props, and fixed various interop details that had incorrect function signatures * chore: updated readme * fix: version the native extract marker and chain download via DependsOnTargets The .extracted marker now includes the raylib package name, so bumping TargetRaylibTag re-extracts the new archive instead of silently keeping (and packing/copying) the previous version's files. _PrepareNativeLibrary and _StageWasmNative now depend directly on _DownloadAndExtractInternal instead of CallTarget-ing it; dependency targets run in the same project instance, so the resolved properties (RaylibPackageName etc.) propagate naturally. * fix: let the binding build for browser-wasm on both net8.0 and net10.0 The net8-era wasm workload (Microsoft.NET.Runtime.WebAssembly.Sdk 8.0.x, auto-imported for RID browser-wasm) treats every browser-wasm project as a wasm app: it forces OutputType=Exe after project evaluation (CS5001 for a classlib) and hooks its app-bundle build after Build, which errors because a library has no assemblies to bundle. Opt Raylib-cs out via DisableAutoWasmBuildApp (props time, before the workload defaults its trigger) and pin OutputType back to Library in Directory.Build.targets (evaluated after the workload props, so the assignment wins). net10's wasm SDK needs neither workaround. * chore: readme updated * chg: simplifying build logic - a simple line in the documentation should save us the code here * fix: Wrong signature of FrameBufferComplete * chore: readme update * feat: samples default to local project reference, and can optionally use the nuget package * feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style * chore: readme, gitignore, and targets backport. * fix: Examples.csproj runs the download task when building locally * feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style * chore: readme, gitignore, and targets backport. * chore: clean up linter warnings * feat: html harness focuses the example and allows quick navigation with J/K instead. * chore: readme mentions the property to use nuget vs. the local project reference * feat: replaced the J/K navigation with good old HTML buttons * chore: run dotnet format scoped default (was previously scoped to just 'style')
150 lines
4.8 KiB
C#
150 lines
4.8 KiB
C#
/*******************************************************************************************
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*
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* raylib [shapes] example - math angle rotation
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 6.0, last time updated with raylib 5.6
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*
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* Example contributed by Kris (@krispy-snacc) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 Kris (@krispy-snacc)
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*
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********************************************************************************************/
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namespace Examples.Shapes;
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public partial class MathAngleRotation : IExample
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{
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private const int screenWidth = 720;
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private const int screenHeight = 400;
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public string Name => "Shapes / Math Angle Rotation";
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public string Title => "raylib [shapes] example - math angle rotation";
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public int Width => screenWidth;
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public int Height => screenHeight;
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private Vector2 center;
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private const float lineLength = 150.0f;
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// Predefined angles for fixed lines
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private int[] angles;
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private int numAngles;
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private float totalAngle; // Animated rotation angle
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public void Init()
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{
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center = new Vector2(screenWidth / 2.0f, screenHeight / 2.0f);
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// Predefined angles for fixed lines
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angles = new[] { 0, 30, 60, 90 };
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numAngles = angles.Length;
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totalAngle = 0.0f; // Animated rotation angle
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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totalAngle += 1.0f; // degrees per frame
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if (totalAngle >= 360.0f)
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{
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totalAngle -= 360.0f;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.White);
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DrawText("Fixed angles + rotating line", 10, 10, 20, Color.LightGray);
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// Draw fixed-angle lines with colorful gradient
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for (int i = 0; i < numAngles; i++)
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{
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float rad = angles[i] * DEG2RAD;
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Vector2 end = new Vector2(center.X + MathF.Cos(rad) * lineLength,
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center.Y + MathF.Sin(rad) * lineLength);
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// Gradient color from green → cyan → blue → magenta
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Color col;
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switch (i)
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{
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case 0:
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col = Color.Green;
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break;
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case 1:
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col = Color.Orange;
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break;
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case 2:
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col = Color.Blue;
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break;
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case 3:
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col = Color.Magenta;
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break;
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default:
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col = Color.White;
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break;
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}
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DrawLineEx(center, end, 5.0f, col);
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// Draw angle label slightly offset along the line
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Vector2 textPos = new Vector2(center.X + MathF.Cos(rad) * (lineLength + 20),
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center.Y + MathF.Sin(rad) * (lineLength + 20));
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DrawText($"{angles[i]}°", (int)textPos.X, (int)textPos.Y, 20, col);
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}
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// Draw animated rotating line with changing color
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float animRad = totalAngle * DEG2RAD;
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Vector2 animEnd = new Vector2(center.X + MathF.Cos(animRad) * lineLength,
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center.Y + MathF.Sin(animRad) * lineLength);
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// Cycle through HSV colors for animated line
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Color animCol = ColorFromHSV(totalAngle % 360.0f, 0.8f, 0.9f);
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DrawLineEx(center, animEnd, 5.0f, animCol);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - math angle rotation");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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var game = new MathAngleRotation();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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