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raylib-cs/Examples/Textures/ImageText.cs

109 lines
3.6 KiB
C#

/*******************************************************************************************
*
* raylib [texture] example - Image text drawing using TTF generated spritefont
*
* This example has been created using raylib 1.8 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System.Numerics;
using static Raylib_cs.Raylib;
namespace Examples.Textures;
public class ImageText
{
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
// TTF Font loading with custom generation parameters
Font font = LoadFontEx("resources/fonts/KAISG.ttf", 64, null, 95);
Image parrots = LoadImage("resources/parrots.png");
// Draw over image using custom font
ImageDrawTextEx(
ref parrots,
font,
"[Parrots font drawing]",
new Vector2(20, 20),
font.BaseSize,
0,
Color.White
);
// Image converted to texture, uploaded to GPU memory (VRAM)
Texture2D texture = LoadTextureFromImage(parrots);
UnloadImage(parrots);
Vector2 position = new(
screenWidth / 2 - texture.Width / 2,
screenHeight / 2 - texture.Height / 2 - 20
);
bool showFont = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KeyboardKey.Space))
{
showFont = true;
}
else
{
showFont = false;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
if (!showFont)
{
// Draw texture with text already drawn inside
DrawTextureV(texture, position, Color.White);
// Draw text directly using sprite font
Vector2 textPosition = new(position.X + 20, position.Y + 20 + 280);
DrawTextEx(font, "[Parrots font drawing]", textPosition, font.BaseSize, 0, Color.White);
}
else
{
DrawTexture(font.Texture, screenWidth / 2 - font.Texture.Width / 2, 50, Color.Black);
}
DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, Color.DarkGray);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture);
UnloadFont(font);
CloseWindow();
//--------------------------------------------------------------------------------------
return 0;
}
}