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raylib-cs/Raylib-cs/Raylib-cs.csproj
Dennis Steffen 21d83c60a9
Upgrade Raylib to 6.0 (#337)
* Updated target to Raylib 6 + synced invoke called with the changes in C. [WARNING: Breaking changes!]

* Added severial examples. Corrected towards the correct return type and add utilities to prevent working with pointers

* Additional resources from the Raylib repo.

* Fixed additional pinvokes to match with the new raylib bindings. [Warning breaking changes!]

* Fixing the QOL utils

* Fixing the Mesh struct

* Applying changes after review. Merged resources.LICENSE + raylib-cs.Native.csproj only targets dotnet8

* Updated README to reflect .NET 10 and Raylib 6 compatibility changes.

* Updated shader colors, adjusted car model scale, disabled HDR in SkyboxDemo, and fixed camera mode assignment. Removed unused `Capacity` field in FilePathList struct.

* Improved XML comments for consistency, fixed spacing and formatting across examples, added new resources to `resources.LICENSE`.

* Updated XML comment for `GetDirectoryFileCountEx` to clarify behavior and filtering options.

* Updated and clarified XML comments for methods and parameters, improved naming consistency, and refined shader-related functions. Renamed enums in `Shader.cs` for so it is inline with the upstream.

* Improved XML comments for clarity and consistency in `Model.cs` and `Mesh.cs`, updated method and variable names for better readability, and adjusted logic in span creation methods.

* Corrected XML comment capitalization in `Model.cs`.

---------

Co-authored-by: Meatcorps <info@meatcorps.nl>
2026-05-24 07:21:12 +01:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0;net10.0</TargetFrameworks>
<EnableDefaultItems>false</EnableDefaultItems>
<AssemblyName>Raylib-cs</AssemblyName>
<RootNamespace>Raylib_cs</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<NoWarn>$(NoWarn);1591</NoWarn>
<LangVersion>12</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Title>Raylib-cs</Title>
<Description>C# bindings for raylib - A simple and easy-to-use library to learn videogames programming</Description>
<RepositoryUrl>https://github.com/raylib-cs/raylib-cs/</RepositoryUrl>
<Authors>raylib-cs</Authors>
<PackageLicenseExpression>Zlib</PackageLicenseExpression>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageIcon>raylib-cs_64x64.png</PackageIcon>
<PackageTags>raylib csharp gamedev</PackageTags>
<PackageProjectUrl>https://www.raylib.com/</PackageProjectUrl>
<PackProject>true</PackProject>
<IncludeSymbols>true</IncludeSymbols>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
<RepositoryType>git</RepositoryType>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<ItemGroup>
<None Include="logo/raylib-cs_64x64.png" Pack="true" PackagePath="" />
<None Include="../README.md" Pack="true" PackagePath="" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.SourceLink.GitHub" Version="8.0.0" PrivateAssets="All" />
</ItemGroup>
<Import Project="./Build.props" />
<ItemGroup>
<Content Include="runtimes/**" Link="runtimes/%(RecursiveDir)/%(Filename)%(Extension)">
<PackagePath>runtimes/</PackagePath>
<Pack>true</Pack>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Compile Include="interop\*.cs" />
<Compile Include="types\*.cs" />
<Compile Include="types\native\*.cs" />
</ItemGroup>
</Project>