Watch
2
0
Fork
You've already forked raylib-cs
0
raylib-cs/Examples/Core/AutomationEvents.cs

379 lines
14 KiB
C#

/*******************************************************************************************
*
* raylib [core] example - automation events
*
* Example complexity rating: [★★★☆] 3/4
*
* Example originally created with raylib 5.0, last time updated with raylib 5.0
*
* Example based on 2d_camera_platformer example by arvyy (@arvyy)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2023-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System;
using System.Numerics;
using static Raylib_cs.Raylib;
namespace Examples.Core;
public partial class AutomationEvents : IExample
{
private const int GRAVITY = 400;
private const float PLAYER_JUMP_SPD = 350.0f;
private const float PLAYER_HOR_SPD = 200.0f;
private const int MAX_ENVIRONMENT_ELEMENTS = 5;
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Core / Automation Events";
public string Title => "raylib [core] example - automation events";
private struct Player
{
public Vector2 Position;
public float Speed;
public bool CanJump;
}
private struct EnvElement
{
public Rectangle Rect;
public int Blocking;
public Color Color;
}
private Player player;
private EnvElement[] envElements;
private Camera2D camera;
private AutomationEventList aelist;
private bool eventRecording;
private bool eventPlaying;
private uint frameCounter;
private uint playFrameCounter;
private uint currentPlayFrame;
public unsafe void Init()
{
// Define player
player = new Player();
player.Position = new Vector2(400, 280);
player.Speed = 0;
player.CanJump = false;
// Define environment elements (platforms)
envElements = new EnvElement[MAX_ENVIRONMENT_ELEMENTS]
{
new EnvElement { Rect = new Rectangle(0, 0, 1000, 400), Blocking = 0, Color = Color.LightGray },
new EnvElement { Rect = new Rectangle(0, 400, 1000, 200), Blocking = 1, Color = Color.Gray },
new EnvElement { Rect = new Rectangle(300, 200, 400, 10), Blocking = 1, Color = Color.Gray },
new EnvElement { Rect = new Rectangle(250, 300, 100, 10), Blocking = 1, Color = Color.Gray },
new EnvElement { Rect = new Rectangle(650, 300, 100, 10), Blocking = 1, Color = Color.Gray }
};
// Define camera
camera = new Camera2D();
camera.Target = player.Position;
camera.Offset = new Vector2(screenWidth / 2.0f, screenHeight / 2.0f);
camera.Rotation = 0.0f;
camera.Zoom = 1.0f;
// Automation events
aelist = LoadAutomationEventList((sbyte*)null); // Initialize list of automation events to record new events
SetAutomationEventList(ref aelist);
eventRecording = false;
eventPlaying = false;
frameCounter = 0;
playFrameCounter = 0;
currentPlayFrame = 0;
}
public unsafe void Update()
{
// Update
//----------------------------------------------------------------------------------
float deltaTime = 0.015f;//GetFrameTime();
// Dropped files logic
//----------------------------------------------------------------------------------
#if BROWSER
// NOTE: drag-and-drop event-list loading (.txt/.rae) is not supported in the browser host.
#else
if (IsFileDropped())
{
FilePathList droppedFiles = LoadDroppedFiles();
// Supports loading .rgs style files (text or binary) and .png style palette images
if (IsFileExtension(droppedFiles[0], ".txt;.rae"))
{
UnloadAutomationEventList(aelist);
aelist = LoadAutomationEventList(droppedFiles[0]);
eventRecording = false;
// Reset scene state to play
eventPlaying = true;
playFrameCounter = 0;
currentPlayFrame = 0;
player.Position = new Vector2(400, 280);
player.Speed = 0;
player.CanJump = false;
camera.Target = player.Position;
camera.Offset = new Vector2(screenWidth / 2.0f, screenHeight / 2.0f);
camera.Rotation = 0.0f;
camera.Zoom = 1.0f;
}
UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
}
#endif
//----------------------------------------------------------------------------------
// Update player
//----------------------------------------------------------------------------------
if (IsKeyDown(KeyboardKey.Left)) player.Position.X -= PLAYER_HOR_SPD * deltaTime;
if (IsKeyDown(KeyboardKey.Right)) player.Position.X += PLAYER_HOR_SPD * deltaTime;
if (IsKeyDown(KeyboardKey.Space) && player.CanJump)
{
player.Speed = -PLAYER_JUMP_SPD;
player.CanJump = false;
}
int hitObstacle = 0;
for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++)
{
EnvElement element = envElements[i];
if (element.Blocking != 0 &&
element.Rect.X <= player.Position.X &&
element.Rect.X + element.Rect.Width >= player.Position.X &&
element.Rect.Y >= player.Position.Y &&
element.Rect.Y <= player.Position.Y + player.Speed * deltaTime)
{
hitObstacle = 1;
player.Speed = 0.0f;
player.Position.Y = element.Rect.Y;
}
}
if (hitObstacle == 0)
{
player.Position.Y += player.Speed * deltaTime;
player.Speed += GRAVITY * deltaTime;
player.CanJump = false;
}
else player.CanJump = true;
if (IsKeyPressed(KeyboardKey.R))
{
// Reset game state
player.Position = new Vector2(400, 280);
player.Speed = 0;
player.CanJump = false;
camera.Target = player.Position;
camera.Offset = new Vector2(screenWidth / 2.0f, screenHeight / 2.0f);
camera.Rotation = 0.0f;
camera.Zoom = 1.0f;
}
//----------------------------------------------------------------------------------
// Events playing
// NOTE: Logic must be before Camera update because it depends on mouse-wheel value,
// that can be set by the played event... but some other inputs could be affected
//----------------------------------------------------------------------------------
if (eventPlaying)
{
// NOTE: Multiple events could be executed in a single frame
while (playFrameCounter == aelist.Events[currentPlayFrame].Frame)
{
PlayAutomationEvent(aelist.Events[currentPlayFrame]);
currentPlayFrame++;
if (currentPlayFrame == aelist.Count)
{
eventPlaying = false;
currentPlayFrame = 0;
playFrameCounter = 0;
TraceLog(TraceLogLevel.Info, "FINISH PLAYING!");
break;
}
}
playFrameCounter++;
}
//----------------------------------------------------------------------------------
// Update camera
//----------------------------------------------------------------------------------
camera.Target = player.Position;
camera.Offset = new Vector2(screenWidth / 2.0f, screenHeight / 2.0f);
float minX = 1000, minY = 1000, maxX = -1000, maxY = -1000;
// WARNING: On event replay, mouse-wheel internal value is set
camera.Zoom += ((float)GetMouseWheelMove() * 0.05f);
if (camera.Zoom > 3.0f) camera.Zoom = 3.0f;
else if (camera.Zoom < 0.25f) camera.Zoom = 0.25f;
for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++)
{
EnvElement element = envElements[i];
minX = MathF.Min(element.Rect.X, minX);
maxX = MathF.Max(element.Rect.X + element.Rect.Width, maxX);
minY = MathF.Min(element.Rect.Y, minY);
maxY = MathF.Max(element.Rect.Y + element.Rect.Height, maxY);
}
Vector2 max = GetWorldToScreen2D(new Vector2(maxX, maxY), camera);
Vector2 min = GetWorldToScreen2D(new Vector2(minX, minY), camera);
if (max.X < screenWidth) camera.Offset.X = screenWidth - (max.X - (float)screenWidth / 2);
if (max.Y < screenHeight) camera.Offset.Y = screenHeight - (max.Y - (float)screenHeight / 2);
if (min.X > 0) camera.Offset.X = (float)screenWidth / 2 - min.X;
if (min.Y > 0) camera.Offset.Y = (float)screenHeight / 2 - min.Y;
//----------------------------------------------------------------------------------
// Events management
if (IsKeyPressed(KeyboardKey.S)) // Toggle events recording
{
if (!eventPlaying)
{
if (eventRecording)
{
StopAutomationEventRecording();
eventRecording = false;
ExportAutomationEventList(aelist, "automation.rae");
TraceLog(TraceLogLevel.Info, $"RECORDED FRAMES: {aelist.Count}");
}
else
{
SetAutomationEventBaseFrame(180);
StartAutomationEventRecording();
eventRecording = true;
}
}
}
else if (IsKeyPressed(KeyboardKey.A)) // Toggle events playing (WARNING: Starts next frame)
{
if (!eventRecording && (aelist.Count > 0))
{
// Reset scene state to play
eventPlaying = true;
playFrameCounter = 0;
currentPlayFrame = 0;
player.Position = new Vector2(400, 280);
player.Speed = 0;
player.CanJump = false;
camera.Target = player.Position;
camera.Offset = new Vector2(screenWidth / 2.0f, screenHeight / 2.0f);
camera.Rotation = 0.0f;
camera.Zoom = 1.0f;
}
}
if (eventRecording || eventPlaying) frameCounter++;
else frameCounter = 0;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.LightGray);
BeginMode2D(camera);
// Draw environment elements
for (int i = 0; i < MAX_ENVIRONMENT_ELEMENTS; i++)
{
DrawRectangleRec(envElements[i].Rect, envElements[i].Color);
}
// Draw player rectangle
DrawRectangleRec(new Rectangle(player.Position.X - 20, player.Position.Y - 40, 40, 40), Color.Red);
EndMode2D();
// Draw game controls
DrawRectangle(10, 10, 290, 145, Fade(Color.SkyBlue, 0.5f));
DrawRectangleLines(10, 10, 290, 145, Fade(Color.Blue, 0.8f));
DrawText("Controls:", 20, 20, 10, Color.Black);
DrawText("- RIGHT | LEFT: Player movement", 30, 40, 10, Color.DarkGray);
DrawText("- SPACE: Player jump", 30, 60, 10, Color.DarkGray);
DrawText("- R: Reset game state", 30, 80, 10, Color.DarkGray);
DrawText("- S: START/STOP RECORDING INPUT EVENTS", 30, 110, 10, Color.Black);
DrawText("- A: REPLAY LAST RECORDED INPUT EVENTS", 30, 130, 10, Color.Black);
// Draw automation events recording indicator
if (eventRecording)
{
DrawRectangle(10, 160, 290, 30, Fade(Color.Red, 0.3f));
DrawRectangleLines(10, 160, 290, 30, Fade(Color.Maroon, 0.8f));
DrawCircle(30, 175, 10, Color.Maroon);
if (((frameCounter / 15) % 2) == 1) DrawText($"RECORDING EVENTS... [{aelist.Count}]", 50, 170, 10, Color.Maroon);
}
else if (eventPlaying)
{
DrawRectangle(10, 160, 290, 30, Fade(Color.Lime, 0.3f));
DrawRectangleLines(10, 160, 290, 30, Fade(Color.DarkGreen, 0.8f));
DrawTriangle(new Vector2(20, 155 + 10), new Vector2(20, 155 + 30), new Vector2(40, 155 + 20), Color.DarkGreen);
if (((frameCounter / 15) % 2) == 1) DrawText($"PLAYING RECORDED EVENTS... [{currentPlayFrame}]", 50, 170, 10, Color.DarkGreen);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
UnloadAutomationEventList(aelist);
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - automation events");
var game = new AutomationEvents();
game.Init();
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}