102 lines
3.3 KiB
C#
102 lines
3.3 KiB
C#
/*******************************************************************************************
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*
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* raylib [audio] example - sound loading
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 1.1, last time updated with raylib 3.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using static Raylib_cs.Raylib;
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namespace Examples.Audio;
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public partial class SoundLoading : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Audio / Sound Loading";
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public string Title => "raylib [audio] example - sound loading";
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private Sound fxWav;
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private Sound fxOgg;
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public void Init()
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{
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InitAudioDevice(); // Initialize audio device
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fxWav = LoadSound("resources/audio/sound.wav"); // Load WAV audio file
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fxOgg = LoadSound("resources/audio/target.ogg"); // Load OGG audio file
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KeyboardKey.Space))
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{
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PlaySound(fxWav); // Play WAV sound
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}
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if (IsKeyPressed(KeyboardKey.Enter))
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{
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PlaySound(fxOgg); // Play OGG sound
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, Color.LightGray);
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DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, Color.LightGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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UnloadSound(fxWav); // Unload sound data
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UnloadSound(fxOgg); // Unload sound data
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CloseAudioDevice(); // Close audio device
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new SoundLoading();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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