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raylib-cs/Raylib-cs/types/Sound.cs
Matorio b84a0d4f12 Merging
Added new extension "byte.Lerp".
Added new extension "Log" for "TraceLogLevel".
Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f).
New static method on Color, "Color.Lerp".
Added static method "FromHSV" to Color.
Added new getter method "GetHSV" on Color.
Added index security on the FilePathList indexer.
Merged Rectangle extensions with the type itself as read-only methods.
Merged Image extensions with the type itself.
Merged Texture2D extensions with the type itself.
New file "Raymath.Utils" with some useful methods taken from Unity.
Added "MoveTowards" extensions to RaylibExtensions.
Added "TranslateLocal" and "TranslateGlobal" to Transform.
Added "Load", "Export", "ExportAsCode", "Format", "Crop", and "Unload" shortcut methods to Wave.
Added "IsValid" property to Wave, Texture2D, Sound, Shader, RenderTexture2D, Music, Image, Model, Material, Font, and AudioStream.
Added "IsPlaying" and "IsProcessed" properties to AudioStream.
Added "Load", "Play", "Stop", "Pause", "Resume", "SetBufferSizeDefault", "SetPan", "SetPitch", "SetVolume", and "Unload" shortcut methods to AudioStream.
Added "Load", "Export", and "Unload" methods to AutomationEventList.
Added "Default" property to Font.
Added "Load", "GetMaterial", "GetTexture", "SetTexture", "SetShader", and "Unload" methods to material.
Added "Draw", "DrawInstanced", "Export", "ExportAsCode", "Upload", and "Unload" methods to Mesh.
Added "Load", "LoadFromMesh", "Unload", and a lot of "Draw" overloads.
Added "Load", "Play", "Pause", "Stop", "SetPan", "SetPitch", "SetVolume", "Seek", and "Unload" methods to Music.
Added "Load" and "Unload" methods to RenderTexture2D.
Added "Load", "LoadFromMemory", "GetLocationAttrib", "SetValue", "SetTexture", "SetMatrix", and "Unload" methods to Shader.
Removed unnecessary "partial" declarations.
2025-07-17 03:14:57 -05:00

77 lines
1.5 KiB
C#

using System.Runtime.InteropServices;
namespace Raylib_cs;
/// <summary>
/// Sound source type
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct Sound
{
/// <summary>
/// Audio stream
/// </summary>
public AudioStream Stream;
/// <summary>
/// Total number of frames (considering channels)
/// </summary>
public uint FrameCount;
public readonly CBool IsValid => Raylib.IsSoundValid(this);
public readonly CBool IsPlaying => Raylib.IsSoundPlaying(this);
public static Sound Load(string fileName)
{
return Raylib.LoadSound(fileName);
}
public static Sound LoadFromWave(Wave wave)
{
return Raylib.LoadSoundFromWave(wave);
}
public readonly void Play()
{
Raylib.PlaySound(this);
}
public readonly void Pause()
{
Raylib.PauseSound(this);
}
public readonly void Resume()
{
Raylib.ResumeSound(this);
}
/// <summary>
/// Set pan where 0.5 is center
/// </summary>
public void SetPan(float pan)
{
Raylib.SetSoundPan(this, pan);
}
/// <summary>
/// Set pitch where 1.0 is base level
/// </summary>
public void SetPitch(float pitch)
{
Raylib.SetSoundPitch(this, pitch);
}
/// <summary>
/// Set volume from 0.0 to 1.0
/// </summary>
public void SetVolume(float volume)
{
Raylib.SetSoundVolume(this, volume);
}
public void Unload()
{
Raylib.UnloadSound(this);
}
}