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raylib-cs/Examples/Shapes/StarfieldEffect.cs
2026-07-29 19:58:47 +02:00

191 lines
6.2 KiB
C#

/*******************************************************************************************
*
* raylib [shapes] example - starfield effect
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 5.5, last time updated with raylib 6.0
*
* Example contributed by JP Mortiboys (@themushroompirates) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 JP Mortiboys (@themushroompirates)
*
********************************************************************************************/
using static Raylib_cs.Raymath; // Required for: Lerp()
namespace Examples.Shapes;
public partial class StarfieldEffect : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
private const int STAR_COUNT = 420;
public string Name => "Shapes / Starfield Effect";
public string Title => "raylib [shapes] example - starfield effect";
private Color bgColor;
// Speed at which we fly forward
private float speed;
// We're either drawing lines or circles
private bool drawLines;
private Vector3[] stars;
private Vector2[] starsScreenPos;
public void Init()
{
bgColor = ColorLerp(Color.DarkBlue, Color.Black, 0.69f);
// Speed at which we fly forward
speed = 10.0f / 9.0f;
// We're either drawing lines or circles
drawLines = true;
stars = new Vector3[STAR_COUNT];
starsScreenPos = new Vector2[STAR_COUNT];
// Setup the stars with a random position
for (int i = 0; i < STAR_COUNT; i++)
{
stars[i].X = (float)GetRandomValue(-screenWidth / 2, (int)screenWidth / 2);
stars[i].Y = (float)GetRandomValue(-screenHeight / 2, (int)screenHeight / 2);
stars[i].Z = 1.0f;
}
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
// Change speed based on mouse
float mouseMove = GetMouseWheelMove();
if ((int)mouseMove != 0)
{
speed += 2.0f * mouseMove / 9.0f;
}
if (speed < 0.0f)
{
speed = 0.1f;
}
else if (speed > 2.0f)
{
speed = 2.0f;
}
// Toggle lines / points with space bar
if (IsKeyPressed(KeyboardKey.Space))
{
drawLines = !drawLines;
}
float dt = GetFrameTime();
for (int i = 0; i < STAR_COUNT; i++)
{
// Update star's timer
stars[i].Z -= dt * speed;
// Calculate the screen position
starsScreenPos[i] = new Vector2(
screenWidth * 0.5f + stars[i].X / stars[i].Z,
screenHeight * 0.5f + stars[i].Y / stars[i].Z
);
// If the star is too old, or offscreen, it dies and we make a new random one
if ((stars[i].Z < 0.0f) || (starsScreenPos[i].X < 0) || (starsScreenPos[i].Y < 0.0f) ||
(starsScreenPos[i].X > screenWidth) || (starsScreenPos[i].Y > screenHeight))
{
stars[i].X = (float)GetRandomValue(-screenWidth / 2, screenWidth / 2);
stars[i].Y = (float)GetRandomValue(-screenHeight / 2, screenHeight / 2);
stars[i].Z = 1.0f;
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(bgColor);
for (int i = 0; i < STAR_COUNT; i++)
{
if (drawLines)
{
// Get the time a little while ago for this star, but clamp it
float t = Clamp(stars[i].Z + 1.0f / 32.0f, 0.0f, 1.0f);
// If it's different enough from the current time, we proceed
if ((t - stars[i].Z) > 1e-3)
{
// Calculate the screen position of the old point
Vector2 startPos = new Vector2(
screenWidth * 0.5f + stars[i].X / t,
screenHeight * 0.5f + stars[i].Y / t
);
// Draw a line connecting the old point to the current point
DrawLineV(startPos, starsScreenPos[i], Color.RayWhite);
}
}
else
{
// Make the radius grow as the star ages
float radius = Lerp(stars[i].Z, 1.0f, 5.0f);
// Draw the circle
DrawCircleV(starsScreenPos[i], radius, Color.RayWhite);
}
}
DrawText($"[MOUSE WHEEL] Current Speed: {9.0f * speed / 2.0f:F0}", 10, 40, 20, Color.RayWhite);
DrawText($"[SPACE] Current draw mode: {(drawLines ? "Lines" : "Circles")}", 10, 70, 20, Color.RayWhite);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - starfield effect");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new StarfieldEffect();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}