Ported functionality of rlights.h into Rlights.cs, based on API cues in shaders_basic_lighting.cs from Raylib-cs-examples. Most significant differences from Raylib's API are - MAX_LIGHTS is a static field in the Rlights class - CreateLight returns the Light struct instead of void
28 lines
873 B
XML
28 lines
873 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<PropertyGroup>
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<EnableDefaultItems>false</EnableDefaultItems>
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<AssemblyName>Raylib-cs</AssemblyName>
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<RootNamespace>Raylib_cs</RootNamespace>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Easings.cs" />
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<Compile Include="Physac.cs" />
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<Compile Include="Raygui.cs" />
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<Compile Include="Raylib.cs" />
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<Compile Include="Raymath.cs" />
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<Compile Include="Rlgl.cs" />
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<Compile Include="Rlights.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="../app.config" />
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</ItemGroup>
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</Project>
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