* Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS * Updated JuliaSet demo. Did not work with the new shader version. * Removed unused `pause` variable from JuliaSet example. --------- Co-authored-by: Meatcorps <info@meatcorps.nl>
23 lines
496 B
GLSL
23 lines
496 B
GLSL
#version 330
|
|
|
|
// Input vertex attributes (from vertex shader)
|
|
in vec2 fragTexCoord;
|
|
in vec2 fragTexCoord2;
|
|
in vec3 fragPosition;
|
|
in vec4 fragColor;
|
|
|
|
// Input uniform values
|
|
uniform sampler2D texture0;
|
|
uniform sampler2D texture1;
|
|
|
|
// Output fragment color
|
|
out vec4 finalColor;
|
|
|
|
void main()
|
|
{
|
|
// Texel color fetching from texture sampler
|
|
vec4 texelColor = texture(texture0, fragTexCoord);
|
|
vec4 texelColor2 = texture(texture1, fragTexCoord2);
|
|
|
|
finalColor = texelColor*texelColor2;
|
|
}
|