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raylib-cs/Examples/Core/Customlogging.cs
Dennis Steffen 21d83c60a9
Upgrade Raylib to 6.0 (#337)
* Updated target to Raylib 6 + synced invoke called with the changes in C. [WARNING: Breaking changes!]

* Added severial examples. Corrected towards the correct return type and add utilities to prevent working with pointers

* Additional resources from the Raylib repo.

* Fixed additional pinvokes to match with the new raylib bindings. [Warning breaking changes!]

* Fixing the QOL utils

* Fixing the Mesh struct

* Applying changes after review. Merged resources.LICENSE + raylib-cs.Native.csproj only targets dotnet8

* Updated README to reflect .NET 10 and Raylib 6 compatibility changes.

* Updated shader colors, adjusted car model scale, disabled HDR in SkyboxDemo, and fixed camera mode assignment. Removed unused `Capacity` field in FilePathList struct.

* Improved XML comments for consistency, fixed spacing and formatting across examples, added new resources to `resources.LICENSE`.

* Updated XML comment for `GetDirectoryFileCountEx` to clarify behavior and filtering options.

* Updated and clarified XML comments for methods and parameters, improved naming consistency, and refined shader-related functions. Renamed enums in `Shader.cs` for so it is inline with the upstream.

* Improved XML comments for clarity and consistency in `Model.cs` and `Mesh.cs`, updated method and variable names for better readability, and adjusted logic in span creation methods.

* Corrected XML comment capitalization in `Model.cs`.

---------

Co-authored-by: Meatcorps <info@meatcorps.nl>
2026-05-24 07:21:12 +01:00

87 lines
3.4 KiB
C#

/*******************************************************************************************
*
* raylib [core] example - Custom logging
*
* This example has been created using raylib 2.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
*
* Copyright (c) 2018 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System;
using System.Runtime.InteropServices;
using static Raylib_cs.Raylib;
namespace Examples.Core;
public unsafe class CustomLogging
{
[UnmanagedCallersOnly(CallConvs = new[] { typeof(System.Runtime.CompilerServices.CallConvCdecl) })]
private static void LogCustom(int logLevel, sbyte* text, sbyte* args)
{
var message = Logging.GetLogMessage(new IntPtr(text), new IntPtr(args));
/*Console.ForegroundColor = (TraceLogLevel)logLevel switch
{
TraceLogLevel.LOG_ALL => ConsoleColor.White,
TraceLogLevel.LOG_TRACE => ConsoleColor.Black,
TraceLogLevel.LOG_DEBUG => ConsoleColor.Blue,
TraceLogLevel.LOG_INFO => ConsoleColor.Black,
TraceLogLevel.LOG_WARNING => ConsoleColor.DarkYellow,
TraceLogLevel.LOG_ERROR => ConsoleColor.Red,
TraceLogLevel.LOG_FATAL => ConsoleColor.Red,
TraceLogLevel.LOG_NONE => ConsoleColor.White,
_ => throw new ArgumentOutOfRangeException(nameof(logLevel), logLevel, null)
};*/
Console.WriteLine($"Custom " + message);
// Console.ResetColor();
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
// First thing we do is setting our custom logger to ensure everything raylib logs
// will use our own logger instead of its internal one
SetTraceLogCallback(&LogCustom);
InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawText("Check out the console output to see the custom logger in action!", 60, 200, 20, Color.LightGray);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow();
SetTraceLogCallback(&Logging.LogConsole);
//--------------------------------------------------------------------------------------
return 0;
}
}