142 lines
4.9 KiB
C#
142 lines
4.9 KiB
C#
/*******************************************************************************************
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*
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* raylib [textures] example - background scrolling
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 2.0, last time updated with raylib 2.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2019-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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namespace Examples.Textures;
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public partial class BackgroundScrolling : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Textures / Background Scrolling";
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public string Title => "raylib [textures] example - background scrolling";
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private Texture2D background;
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private Texture2D midground;
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private Texture2D foreground;
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private float scrollingBack;
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private float scrollingMid;
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private float scrollingFore;
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public void Init()
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{
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// NOTE: Be careful, background width must be equal or bigger than screen width
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// if not, texture should be draw more than two times for scrolling effect
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background = LoadTexture("resources/cyberpunk_street_background.png");
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midground = LoadTexture("resources/cyberpunk_street_midground.png");
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foreground = LoadTexture("resources/cyberpunk_street_foreground.png");
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scrollingBack = 0.0f;
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scrollingMid = 0.0f;
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scrollingFore = 0.0f;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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scrollingBack -= 0.1f;
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scrollingMid -= 0.5f;
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scrollingFore -= 1.0f;
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// NOTE: Texture is scaled twice its size, so it sould be considered on scrolling
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if (scrollingBack <= -background.Width * 2)
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{
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scrollingBack = 0;
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}
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if (scrollingMid <= -midground.Width * 2)
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{
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scrollingMid = 0;
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}
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if (scrollingFore <= -foreground.Width * 2)
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{
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scrollingFore = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(GetColor(0x052c46ff));
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// Draw background image twice
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// NOTE: Texture is scaled twice its size
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DrawTextureEx(background, new Vector2(scrollingBack, 20), 0.0f, 2.0f, Color.White);
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DrawTextureEx(
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background,
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new Vector2(background.Width * 2 + scrollingBack, 20),
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0.0f,
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2.0f,
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Color.White
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);
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// Draw midground image twice
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DrawTextureEx(midground, new Vector2(scrollingMid, 20), 0.0f, 2.0f, Color.White);
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DrawTextureEx(midground, new Vector2(midground.Width * 2 + scrollingMid, 20), 0.0f, 2.0f, Color.White);
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// Draw foreground image twice
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DrawTextureEx(foreground, new Vector2(scrollingFore, 70), 0.0f, 2.0f, Color.White);
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DrawTextureEx(
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foreground,
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new Vector2(foreground.Width * 2 + scrollingFore, 70),
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0.0f,
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2.0f,
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Color.White
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);
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DrawText("BACKGROUND SCROLLING & PARALLAX", 10, 10, 20, Color.Red);
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DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, Color.RayWhite);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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UnloadTexture(background); // Unload background texture
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UnloadTexture(midground); // Unload midground texture
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UnloadTexture(foreground); // Unload foreground texture
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - background scrolling");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new BackgroundScrolling();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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