145 lines
5 KiB
C#
145 lines
5 KiB
C#
/*******************************************************************************************
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*
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* raylib [text] example - sprite fonts
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
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* To view details and credits for those fonts, check raylib license file
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*
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* Example originally created with raylib 1.7, last time updated with raylib 3.7
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2017-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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namespace Examples.Text;
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public partial class RaylibFonts : IExample
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{
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public const int MaxFonts = 8;
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Text / Raylib Fonts";
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public string Title => "raylib [text] example - sprite fonts";
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private Font[] fonts;
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private string[] messages;
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private int[] spacings;
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private Vector2[] positions;
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private Color[] colors;
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public void Init()
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{
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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fonts = new Font[MaxFonts];
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fonts[0] = LoadFont("resources/sprite_fonts/alagard.png");
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fonts[1] = LoadFont("resources/sprite_fonts/pixelplay.png");
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fonts[2] = LoadFont("resources/sprite_fonts/mecha.png");
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fonts[3] = LoadFont("resources/sprite_fonts/setback.png");
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fonts[4] = LoadFont("resources/sprite_fonts/romulus.png");
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fonts[5] = LoadFont("resources/sprite_fonts/pixantiqua.png");
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fonts[6] = LoadFont("resources/sprite_fonts/alpha_beta.png");
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fonts[7] = LoadFont("resources/sprite_fonts/jupiter_crash.png");
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messages = new string[MaxFonts] {
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"ALAGARD FONT designed by Hewett Tsoi",
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"PIXELPLAY FONT designed by Aleksander Shevchuk",
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"MECHA FONT designed by Captain Falcon",
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"SETBACK FONT designed by Brian Kent (AEnigma)",
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"ROMULUS FONT designed by Hewett Tsoi",
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"PIXANTIQUA FONT designed by Gerhard Grossmann",
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"ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
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"JUPITER_CRASH FONT designed by Brian Kent (AEnigma)"
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};
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spacings = new int[MaxFonts] { 2, 4, 8, 4, 3, 4, 4, 1 };
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positions = new Vector2[MaxFonts];
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for (var i = 0; i < MaxFonts; i++)
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{
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var halfWidth = MeasureTextEx(fonts[i], messages[i], fonts[i].BaseSize * 2, spacings[i]).X / 2;
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positions[i].X = screenWidth / 2 - halfWidth;
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positions[i].Y = 60 + fonts[i].BaseSize + 45 * i;
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}
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// Small Y position corrections
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positions[3].Y += 8;
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positions[4].Y += 2;
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positions[7].Y -= 8;
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colors = new Color[MaxFonts] {
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Color.Maroon,
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Color.Orange,
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Color.DarkGreen,
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Color.DarkBlue,
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Color.DarkPurple,
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Color.Lime,
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Color.Gold,
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Color.Red
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};
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}
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public void Update()
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{
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText("free sprite fonts included with raylib", 220, 20, 20, Color.DarkGray);
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DrawLine(220, 50, 600, 50, Color.DarkGray);
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for (var i = 0; i < MaxFonts; i++)
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{
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DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].BaseSize * 2, spacings[i], colors[i]);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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// Fonts unloading
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for (var i = 0; i < MaxFonts; i++)
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{
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UnloadFont(fonts[i]);
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}
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new RaylibFonts();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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