88 lines
2.6 KiB
C#
88 lines
2.6 KiB
C#
/*******************************************************************************************
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*
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* raylib [text] example - format text
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 1.1, last time updated with raylib 3.0
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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namespace Examples.Text;
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public partial class FormatText : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Text / Format Text";
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public string Title => "raylib [text] example - format text";
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private int score;
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private int hiscore;
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private int lives;
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public void Init()
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{
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score = 100020;
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hiscore = 200450;
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lives = 5;
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}
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public void Update()
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{
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText($"Score: {score:D8}", 200, 80, 20, Color.Red);
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DrawText($"HiScore: {hiscore:D8}", 200, 120, 20, Color.Green);
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DrawText($"Lives: {lives:D2}", 200, 160, 40, Color.Blue);
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DrawText($"Elapsed Time: {GetFrameTime() * 1000:F2} ms", 200, 220, 20, Color.Black);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [text] example - format text");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new FormatText();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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