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raylib-cs/Examples/Shapes/MouseTrail.cs

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4.3 KiB
C#

/*******************************************************************************************
*
* raylib [shapes] example - Draw a mouse trail (position history)
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 5.6
*
* Example contributed by Balamurugan R (@Bala050814]) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Balamurugan R (@Bala050814)
*
********************************************************************************************/
namespace Examples.Shapes;
public partial class MouseTrail : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
// Define the maximum number of positions to store in the trail
private const int MAX_TRAIL_LENGTH = 30;
public string Name => "Shapes / Mouse Trail";
public string Title => "raylib [shapes] example - mouse trail";
// Array to store the history of mouse positions (our fixed-size queue)
private Vector2[] trailPositions;
public void Init()
{
// Array to store the history of mouse positions (our fixed-size queue)
trailPositions = new Vector2[MAX_TRAIL_LENGTH];
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
Vector2 mousePosition = GetMousePosition();
// Shift all existing positions backward by one slot in the array
// The last element (the oldest position) is dropped
for (int i = MAX_TRAIL_LENGTH - 1; i > 0; i--)
{
trailPositions[i] = trailPositions[i - 1];
}
// Store the new, current mouse position at the start of the array (Index 0)
trailPositions[0] = mousePosition;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.Black);
// Draw the trail by looping through the history array
for (int i = 0; i < MAX_TRAIL_LENGTH; i++)
{
// Ensure we skip drawing if the array hasn't been fully filled on startup
if ((trailPositions[i].X != 0.0f) || (trailPositions[i].Y != 0.0f))
{
// Calculate relative trail strength (ratio is near 1.0 for new, near 0.0 for old)
float ratio = (float)(MAX_TRAIL_LENGTH - i) / MAX_TRAIL_LENGTH;
// Fade effect: oldest positions are more transparent
// Fade (color, alpha) - alpha is 0.5 to 1.0 based on ratio
Color trailColor = Fade(Color.SkyBlue, ratio * 0.5f + 0.5f);
// Size effect: oldest positions are smaller
float trailRadius = 15.0f * ratio;
DrawCircleV(trailPositions[i], trailRadius, trailColor);
}
}
// Draw a distinct white circle for the current mouse position (Index 0)
DrawCircleV(mousePosition, 15.0f, Color.White);
DrawText("Move the mouse to see the trail effect!", 10, screenHeight - 30, 20, Color.LightGray);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - mouse trail");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
var game = new MouseTrail();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}