150 lines
4.8 KiB
C#
150 lines
4.8 KiB
C#
/*******************************************************************************************
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*
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* raylib [shapes] example - math angle rotation
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 6.0, last time updated with raylib 5.6
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*
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* Example contributed by Kris (@krispy-snacc) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 Kris (@krispy-snacc)
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*
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********************************************************************************************/
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namespace Examples.Shapes;
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public partial class MathAngleRotation : IExample
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{
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private const int screenWidth = 720;
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private const int screenHeight = 400;
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public string Name => "Shapes / Math Angle Rotation";
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public string Title => "raylib [shapes] example - math angle rotation";
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public int Width => screenWidth;
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public int Height => screenHeight;
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private Vector2 center;
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private const float lineLength = 150.0f;
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// Predefined angles for fixed lines
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private int[] angles;
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private int numAngles;
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private float totalAngle; // Animated rotation angle
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public void Init()
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{
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center = new Vector2(screenWidth / 2.0f, screenHeight / 2.0f);
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// Predefined angles for fixed lines
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angles = new[] { 0, 30, 60, 90 };
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numAngles = angles.Length;
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totalAngle = 0.0f; // Animated rotation angle
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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totalAngle += 1.0f; // degrees per frame
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if (totalAngle >= 360.0f)
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{
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totalAngle -= 360.0f;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.White);
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DrawText("Fixed angles + rotating line", 10, 10, 20, Color.LightGray);
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// Draw fixed-angle lines with colorful gradient
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for (int i = 0; i < numAngles; i++)
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{
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float rad = angles[i] * DEG2RAD;
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Vector2 end = new Vector2(center.X + MathF.Cos(rad) * lineLength,
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center.Y + MathF.Sin(rad) * lineLength);
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// Gradient color from green → cyan → blue → magenta
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Color col;
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switch (i)
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{
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case 0:
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col = Color.Green;
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break;
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case 1:
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col = Color.Orange;
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break;
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case 2:
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col = Color.Blue;
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break;
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case 3:
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col = Color.Magenta;
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break;
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default:
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col = Color.White;
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break;
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}
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DrawLineEx(center, end, 5.0f, col);
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// Draw angle label slightly offset along the line
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Vector2 textPos = new Vector2(center.X + MathF.Cos(rad) * (lineLength + 20),
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center.Y + MathF.Sin(rad) * (lineLength + 20));
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DrawText($"{angles[i]}°", (int)textPos.X, (int)textPos.Y, 20, col);
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}
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// Draw animated rotating line with changing color
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float animRad = totalAngle * DEG2RAD;
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Vector2 animEnd = new Vector2(center.X + MathF.Cos(animRad) * lineLength,
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center.Y + MathF.Sin(animRad) * lineLength);
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// Cycle through HSV colors for animated line
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Color animCol = ColorFromHSV(totalAngle % 360.0f, 0.8f, 0.9f);
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DrawLineEx(center, animEnd, 5.0f, animCol);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - math angle rotation");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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var game = new MathAngleRotation();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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