170 lines
5.4 KiB
C#
170 lines
5.4 KiB
C#
/*******************************************************************************************
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*
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* raylib [shapes] example - easings box
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 2.5, last time updated with raylib 2.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using Examples.Shared;
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namespace Examples.Shapes;
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public partial class EasingsBoxAnim : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Shapes / Easings Box Anim";
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public string Title => "raylib [shapes] example - easings box";
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// Box variables to be animated with easings
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private Rectangle rec;
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private float rotation;
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private float alpha;
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private int state;
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private int framesCounter;
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public void Init()
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{
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rec = new(GetScreenWidth() / 2.0f, -100, 100, 100);
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rotation = 0.0f;
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alpha = 1.0f;
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state = 0;
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framesCounter = 0;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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switch (state)
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{
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case 0: // Move box down to center of screen
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framesCounter++;
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// NOTE: Remember that 3rd parameter of easing function refers to
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// desired value variation, do not confuse it with expected final value!
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rec.Y = Easings.EaseElasticOut(framesCounter, -100, GetScreenHeight() / 2.0f + 100, 120);
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if (framesCounter >= 120)
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{
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framesCounter = 0;
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state = 1;
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}
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break;
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case 1: // Scale box to an horizontal bar
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framesCounter++;
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rec.Height = Easings.EaseBounceOut(framesCounter, 100, -90, 120);
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rec.Width = Easings.EaseBounceOut(framesCounter, 100, GetScreenWidth(), 120);
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if (framesCounter >= 120)
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{
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framesCounter = 0;
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state = 2;
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}
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break;
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case 2: // Rotate horizontal bar rectangle
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framesCounter++;
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rotation = Easings.EaseQuadOut(framesCounter, 0.0f, 270.0f, 240);
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if (framesCounter >= 240)
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{
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framesCounter = 0;
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state = 3;
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}
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break;
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case 3: // Increase bar size to fill all screen
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framesCounter++;
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rec.Height = Easings.EaseCircOut(framesCounter, 10, GetScreenWidth(), 120);
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if (framesCounter >= 120)
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{
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framesCounter = 0;
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state = 4;
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}
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break;
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case 4: // Fade out animation
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framesCounter++;
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alpha = Easings.EaseSineOut(framesCounter, 1.0f, -1.0f, 160);
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if (framesCounter >= 160)
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{
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framesCounter = 0;
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state = 5;
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}
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break;
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default:
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break;
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}
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// Reset animation at any moment
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if (IsKeyPressed(KeyboardKey.Space))
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{
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rec = new Rectangle(GetScreenWidth() / 2.0f, -100, 100, 100);
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rotation = 0.0f;
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alpha = 1.0f;
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state = 0;
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framesCounter = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawRectanglePro(
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rec,
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new Vector2(rec.Width / 2, rec.Height / 2),
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rotation,
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Fade(Color.Black, alpha)
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);
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DrawText("PRESS [SPACE] TO RESET BOX ANIMATION!", 10, GetScreenHeight() - 25, 20, Color.LightGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new EasingsBoxAnim();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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