197 lines
5.8 KiB
C#
197 lines
5.8 KiB
C#
/*******************************************************************************************
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*
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* raylib [shapes] example - colors palette
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 1.0, last time updated with raylib 2.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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namespace Examples.Shapes;
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public partial class ColorsPalette : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public const int MaxColorsCount = 21; // Number of colors available
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public string Name => "Shapes / Colors Palette";
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public string Title => "raylib [shapes] example - colors palette";
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private Color[] colors;
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private string[] colorNames;
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private Rectangle[] colorsRecs;
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private int[] colorState;
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private Vector2 mousePoint;
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public void Init()
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{
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colors = new[]
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{
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Color.DarkGray,
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Color.Maroon,
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Color.Orange,
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Color.DarkGreen,
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Color.DarkBlue,
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Color.DarkPurple,
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Color.DarkBrown,
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Color.Gray,
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Color.Red,
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Color.Gold,
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Color.Lime,
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Color.Blue,
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Color.Violet,
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Color.Brown,
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Color.LightGray,
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Color.Pink,
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Color.Yellow,
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Color.Green,
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Color.SkyBlue,
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Color.Purple,
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Color.Beige
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};
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colorNames = new[]
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{
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"DARKGRAY",
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"MAROON",
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"ORANGE",
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"DARKGREEN",
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"DARKBLUE",
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"DARKPURPLE",
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"DARKBROWN",
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"GRAY",
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"RED",
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"GOLD",
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"LIME",
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"BLUE",
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"VIOLET",
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"BROWN",
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"LIGHTGRAY",
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"PINK",
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"YELLOW",
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"GREEN",
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"SKYBLUE",
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"PURPLE",
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"BEIGE"
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};
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// Rectangles array
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colorsRecs = new Rectangle[colors.Length];
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// Fills colorsRecs data (for every rectangle)
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for (var i = 0; i < colorsRecs.Length; i++)
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{
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colorsRecs[i].X = 20 + 100 * (i % 7) + 10 * (i % 7);
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colorsRecs[i].Y = 80 + 100 * (i / 7) + 10 * (i / 7);
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colorsRecs[i].Width = 100;
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colorsRecs[i].Height = 100;
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}
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// Color state: 0-DEFAULT, 1-MOUSE_HOVER
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colorState = new int[colors.Length];
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mousePoint = new(0.0f, 0.0f);
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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mousePoint = GetMousePosition();
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for (var i = 0; i < colors.Length; i++)
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{
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if (CheckCollisionPointRec(mousePoint, colorsRecs[i]))
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{
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colorState[i] = 1;
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}
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else
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{
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colorState[i] = 0;
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText("raylib colors palette", 28, 42, 20, Color.Black);
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DrawText(
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"press SPACE to see all colors",
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GetScreenWidth() - 180,
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GetScreenHeight() - 40,
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10,
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Color.Gray
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);
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for (var i = 0; i < colorsRecs.Length; i++) // Draw all rectangles
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{
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DrawRectangleRec(colorsRecs[i], Fade(colors[i], colorState[i] != 0 ? 0.6f : 1.0f));
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if (IsKeyDown(KeyboardKey.Space) || colorState[i] != 0)
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{
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DrawRectangle(
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(int)colorsRecs[i].X,
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(int)(colorsRecs[i].Y + colorsRecs[i].Height - 26),
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(int)colorsRecs[i].Width,
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20,
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Color.Black
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);
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DrawRectangleLinesEx(colorsRecs[i], 6, Fade(Color.Black, 0.3f));
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DrawText(
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colorNames[i],
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(int)(colorsRecs[i].X + colorsRecs[i].Width - MeasureText(colorNames[i], 10) - 12),
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(int)(colorsRecs[i].Y + colorsRecs[i].Height - 20),
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10,
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colors[i]
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);
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}
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - colors palette");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new ColorsPalette();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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