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raylib-cs/Examples/Models/TesseractView.cs
2026-07-29 19:58:47 +02:00

163 lines
5.7 KiB
C#

/*******************************************************************************************
*
* raylib [models] example - tesseract view
*
* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example contributed by Timothy van der Valk (@arceryz) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2024-2025 Timothy van der Valk (@arceryz) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using static Raylib_cs.Raymath;
namespace Examples.Models;
public partial class TesseractView : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Models / Tesseract View";
public string Title => "raylib [models] example - tesseract view";
// Define the camera to look into our 3d world
private Camera3D camera;
// Find the coordinates by setting XYZW to +-1
private Vector4[] tesseract;
private float rotation;
private Vector3[] transformed;
private float[] wValues;
public void Init()
{
// Define the camera to look into our 3d world
camera = new Camera3D();
camera.Position = new Vector3(4.0f, 4.0f, 4.0f); // Camera position
camera.Target = new Vector3(0.0f, 0.0f, 0.0f); // Camera looking at point
camera.Up = new Vector3(0.0f, 0.0f, 1.0f); // Camera up vector (rotation towards target)
camera.FovY = 50.0f; // Camera field-of-view Y
camera.Projection = CameraProjection.Perspective; // Camera mode type
// Find the coordinates by setting XYZW to +-1
tesseract = new Vector4[16]
{
new( 1, 1, 1, 1 ), new( 1, 1, 1, -1 ),
new( 1, 1, -1, 1 ), new( 1, 1, -1, -1 ),
new( 1, -1, 1, 1 ), new( 1, -1, 1, -1 ),
new( 1, -1, -1, 1 ), new( 1, -1, -1, -1 ),
new(-1, 1, 1, 1 ), new(-1, 1, 1, -1 ),
new(-1, 1, -1, 1 ), new(-1, 1, -1, -1 ),
new(-1, -1, 1, 1 ), new(-1, -1, 1, -1 ),
new(-1, -1, -1, 1 ), new(-1, -1, -1, -1 ),
};
rotation = 0.0f;
transformed = new Vector3[16];
wValues = new float[16];
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
rotation = DEG2RAD * 45.0f * (float)GetTime();
for (int i = 0; i < 16; i++)
{
Vector4 p = tesseract[i];
// Rotate the XW part of the vector
Vector2 rotXW = Vector2Rotate(new Vector2(p.X, p.W), rotation);
p.X = rotXW.X;
p.W = rotXW.Y;
// Projection from XYZW to XYZ from perspective point (0, 0, 0, 3)
// NOTE: Trace a ray from (0, 0, 0, 3) > p and continue until W = 0
float c = 3.0f / (3.0f - p.W);
p.X = c * p.X;
p.Y = c * p.Y;
p.Z = c * p.Z;
// Split XYZ coordinate and W values later for drawing
transformed[i] = new Vector3(p.X, p.Y, p.Z);
wValues[i] = p.W;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
for (int i = 0; i < 16; i++)
{
// Draw spheres to indicate the W value
DrawSphere(transformed[i], MathF.Abs(wValues[i] * 0.1f), Color.Red);
for (int j = 0; j < 16; j++)
{
// Two lines are connected if they differ by 1 coordinate
// This way we dont have to keep an edge list
Vector4 v1 = tesseract[i];
Vector4 v2 = tesseract[j];
int diff = (v1.X == v2.X ? 1 : 0) + (v1.Y == v2.Y ? 1 : 0) + (v1.Z == v2.Z ? 1 : 0) + (v1.W == v2.W ? 1 : 0);
// Draw only differing by 1 coordinate and the lower index only (duplicate lines)
if (diff == 3 && i < j)
{
DrawLine3D(transformed[i], transformed[j], Color.Maroon);
}
}
}
EndMode3D();
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [models] example - tesseract view");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new TesseractView();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}