181 lines
6.3 KiB
C#
181 lines
6.3 KiB
C#
/*******************************************************************************************
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*
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* raylib [core] example - 2d camera mouse zoom
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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*
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* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2022-2025 Jeffery Myers (@JeffM2501)
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*
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********************************************************************************************/
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using static Raylib_cs.Raymath;
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namespace Examples.Core;
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public partial class Camera2dMouseZoom : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Core / Camera 2D Mouse Zoom";
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public string Title => "raylib [core] example - 2d camera mouse zoom";
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private Camera2D camera;
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private int zoomMode; // 0-Mouse Wheel, 1-Mouse Move
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public void Init()
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{
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camera = new Camera2D();
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camera.Zoom = 1.0f;
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zoomMode = 0;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KeyboardKey.One))
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{
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zoomMode = 0;
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}
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else if (IsKeyPressed(KeyboardKey.Two))
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{
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zoomMode = 1;
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}
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// Translate based on mouse right click
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if (IsMouseButtonDown(MouseButton.Left))
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{
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Vector2 delta = GetMouseDelta();
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delta = Vector2Scale(delta, -1.0f / camera.Zoom);
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camera.Target = Vector2Add(camera.Target, delta);
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}
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if (zoomMode == 0)
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{
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// Zoom based on mouse wheel
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float wheel = GetMouseWheelMove();
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if (wheel != 0)
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{
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// Get the world point that is under the mouse
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Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);
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// Set the offset to where the mouse is
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camera.Offset = GetMousePosition();
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// Set the target to match, so that the camera maps the world space point
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// under the cursor to the screen space point under the cursor at any zoom
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camera.Target = mouseWorldPos;
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// Zoom increment
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// Uses log scaling to provide consistent zoom speed
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float scale = 0.2f * wheel;
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camera.Zoom = Clamp(MathF.Exp(MathF.Log(camera.Zoom) + scale), 0.125f, 64.0f);
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}
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}
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else
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{
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// Zoom based on mouse right click
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if (IsMouseButtonPressed(MouseButton.Right))
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{
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// Get the world point that is under the mouse
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Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);
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// Set the offset to where the mouse is
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camera.Offset = GetMousePosition();
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// Set the target to match, so that the camera maps the world space point
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// under the cursor to the screen space point under the cursor at any zoom
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camera.Target = mouseWorldPos;
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}
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if (IsMouseButtonDown(MouseButton.Right))
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{
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// Zoom increment
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// Uses log scaling to provide consistent zoom speed
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float deltaX = GetMouseDelta().X;
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float scale = 0.005f * deltaX;
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camera.Zoom = Clamp(MathF.Exp(MathF.Log(camera.Zoom) + scale), 0.125f, 64.0f);
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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BeginMode2D(camera);
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// Draw the 3d grid, rotated 90 degrees and centered around 0,0
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// just so we have something in the XY plane
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Rlgl.PushMatrix();
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Rlgl.Translatef(0, 25 * 50, 0);
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Rlgl.Rotatef(90, 1, 0, 0);
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DrawGrid(100, 50);
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Rlgl.PopMatrix();
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// Draw a reference circle
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DrawCircle(GetScreenWidth() / 2, GetScreenHeight() / 2, 50, Color.Maroon);
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EndMode2D();
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// Draw mouse reference
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//Vector2 mousePos = GetWorldToScreen2D(GetMousePosition(), camera)
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DrawCircleV(GetMousePosition(), 4, Color.DarkGray);
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DrawTextEx(GetFontDefault(), $"[{GetMouseX()}, {GetMouseY()}]",
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Vector2Add(GetMousePosition(), new Vector2(-44, -24)), 20, 2, Color.Black);
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DrawText("[1][2] Select mouse zoom mode (Wheel or Move)", 20, 20, 20, Color.DarkGray);
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if (zoomMode == 0)
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{
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DrawText("Mouse left button drag to move, mouse wheel to zoom", 20, 50, 20, Color.DarkGray);
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}
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else
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{
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DrawText("Mouse left button drag to move, mouse press and move to zoom", 20, 50, 20, Color.DarkGray);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera mouse zoom");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new Camera2dMouseZoom();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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