114 lines
2.3 KiB
C#
114 lines
2.3 KiB
C#
using System.Numerics;
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using System.Runtime.InteropServices;
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namespace Raylib_cs;
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/// <summary>
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/// Rectangle type
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct Rectangle
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{
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public float X;
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public float Y;
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public float Width;
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public float Height;
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public Rectangle(float x, float y, float width, float height)
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{
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this.X = x;
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this.Y = y;
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this.Width = width;
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this.Height = height;
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}
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public Rectangle(Vector2 position, float width, float height)
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{
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this.X = position.X;
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this.Y = position.Y;
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this.Width = width;
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this.Height = height;
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}
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public Rectangle(float x, float y, Vector2 size)
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{
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this.X = x;
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this.Y = y;
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this.Width = size.X;
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this.Height = size.Y;
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}
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public Rectangle(Vector2 position, Vector2 size)
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{
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this.X = position.X;
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this.Y = position.Y;
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this.Width = size.X;
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this.Height = size.Y;
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}
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public Vector2 Position
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{
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readonly get
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{
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return new Vector2(X, Y);
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}
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set
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{
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X = value.X;
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Y = value.Y;
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}
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}
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public Vector2 Size
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{
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readonly get
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{
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return new Vector2(Width, Height);
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}
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set
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{
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Width = value.X;
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Height = value.Y;
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}
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}
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public readonly Vector2 Center
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{
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get
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{
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Vector2 center = new Vector2();
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center.X = X + (Width / 2.0f);
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center.Y = Y + (Height / 2.0f);
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return center;
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}
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}
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public readonly void GetIntegerValues(out int x, out int y, out int width, out int height)
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{
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x = (int)this.X;
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y = (int)this.Y;
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width = (int)this.Width;
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height = (int)this.Height;
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}
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public void Grow(float growth)
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{
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X -= growth;
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Y -= growth;
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Width += growth * 2.0f;
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Height += growth * 2.0f;
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}
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public void Shrink(float shrink)
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{
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X += shrink;
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Y += shrink;
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Width -= shrink * 2.0f;
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Height -= shrink * 2.0f;
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}
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public readonly override string ToString()
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{
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return $"{{X:{X} Y:{Y} Width:{Width} Height:{Height}}}";
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}
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}
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