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raylib-cs/Raylib-cs/types/Image.cs

168 lines
3 KiB
C#

using System.Runtime.InteropServices;
using System.Numerics;
namespace Raylib_cs;
/// <summary>
/// Pixel formats<br/>
/// NOTE: Support depends on OpenGL version and platform
/// </summary>
public enum PixelFormat
{
/// <summary>
/// 8 bit per pixel (no alpha)
/// </summary>
UncompressedGrayscale = 1,
/// <summary>
/// 8*2 bpp (2 channels)
/// </summary>
UncompressedGrayAlpha,
/// <summary>
/// 16 bpp
/// </summary>
UncompressedR5G6B5,
/// <summary>
/// 24 bpp
/// </summary>
UncompressedR8G8B8,
/// <summary>
/// 16 bpp (1 bit alpha)
/// </summary>
UncompressedR5G5B5A1,
/// <summary>
/// 16 bpp (4 bit alpha)
/// </summary>
UncompressedR4G4B4A4,
/// <summary>
/// 32 bpp
/// </summary>
UncompressedR8G8B8A8,
/// <summary>
/// 32 bpp (1 channel - float)
/// </summary>
UncompressedR32,
/// <summary>
/// 32*3 bpp (3 channels - float)
/// </summary>
UncompressedR32G32B32,
/// <summary>
/// 32*4 bpp (4 channels - float)
/// </summary>
UncompressedR32G32B32A32,
/// <summary>
/// 16 bpp (1 channel - half float)
/// </summary>
UncompressedR16,
/// <summary>
/// 16*3 bpp (3 channels - half float)
/// </summary>
UncompressedR16G16B16,
/// <summary>
/// 16*4 bpp (4 channels - half float)
/// </summary>
UncompressedR16G16B16A16,
/// <summary>
/// 4 bpp (no alpha)
/// </summary>
CompressedDxt1Rgb,
/// <summary>
/// 4 bpp (1 bit alpha)
/// </summary>
CompressedDxt1Rgba,
/// <summary>
/// 8 bpp
/// </summary>
CompressedDxt3Rgba,
/// <summary>
/// 8 bpp
/// </summary>
CompressedDxt5Rgba,
/// <summary>
/// 4 bpp
/// </summary>
CompressedEtc1Rgb,
/// <summary>
/// 4 bpp
/// </summary>
CompressedEtc2Rgb,
/// <summary>
/// 8 bpp
/// </summary>
CompressedEtc2EacRgba,
/// <summary>
/// 4 bpp
/// </summary>
CompressedPvrtRgb,
/// <summary>
/// 4 bpp
/// </summary>
CompressedPvrtRgba,
/// <summary>
/// 8 bpp
/// </summary>
CompressedAstc4X4Rgba,
/// <summary>
/// 2 bpp
/// </summary>
CompressedAstc8X8Rgba
}
/// <summary>
/// Image, pixel data stored in CPU memory (RAM)
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public unsafe struct Image
{
/// <summary>
/// Image raw data
/// </summary>
public void* Data;
/// <summary>
/// Image base width
/// </summary>
public int Width;
/// <summary>
/// Image base height
/// </summary>
public int Height;
/// <summary>
/// Mipmap levels, 1 by default
/// </summary>
public int Mipmaps;
/// <summary>
/// Data format (PixelFormat type)
/// </summary>
public PixelFormat Format;
/// <summary>
/// Get width and height packed in a Vector2
/// </summary>
public readonly Vector2 Dimensions => new Vector2(Width, Height);
}