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raylib-cs/Raylib-cs/types/NPatchInfo.cs
Matorio b84a0d4f12 Merging
Added new extension "byte.Lerp".
Added new extension "Log" for "TraceLogLevel".
Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f).
New static method on Color, "Color.Lerp".
Added static method "FromHSV" to Color.
Added new getter method "GetHSV" on Color.
Added index security on the FilePathList indexer.
Merged Rectangle extensions with the type itself as read-only methods.
Merged Image extensions with the type itself.
Merged Texture2D extensions with the type itself.
New file "Raymath.Utils" with some useful methods taken from Unity.
Added "MoveTowards" extensions to RaylibExtensions.
Added "TranslateLocal" and "TranslateGlobal" to Transform.
Added "Load", "Export", "ExportAsCode", "Format", "Crop", and "Unload" shortcut methods to Wave.
Added "IsValid" property to Wave, Texture2D, Sound, Shader, RenderTexture2D, Music, Image, Model, Material, Font, and AudioStream.
Added "IsPlaying" and "IsProcessed" properties to AudioStream.
Added "Load", "Play", "Stop", "Pause", "Resume", "SetBufferSizeDefault", "SetPan", "SetPitch", "SetVolume", and "Unload" shortcut methods to AudioStream.
Added "Load", "Export", and "Unload" methods to AutomationEventList.
Added "Default" property to Font.
Added "Load", "GetMaterial", "GetTexture", "SetTexture", "SetShader", and "Unload" methods to material.
Added "Draw", "DrawInstanced", "Export", "ExportAsCode", "Upload", and "Unload" methods to Mesh.
Added "Load", "LoadFromMesh", "Unload", and a lot of "Draw" overloads.
Added "Load", "Play", "Pause", "Stop", "SetPan", "SetPitch", "SetVolume", "Seek", and "Unload" methods to Music.
Added "Load" and "Unload" methods to RenderTexture2D.
Added "Load", "LoadFromMemory", "GetLocationAttrib", "SetValue", "SetTexture", "SetMatrix", and "Unload" methods to Shader.
Removed unnecessary "partial" declarations.
2025-07-17 03:14:57 -05:00

61 lines
1.1 KiB
C#

using System.Runtime.InteropServices;
namespace Raylib_cs;
/// <summary>
/// N-patch layout
/// </summary>
public enum NPatchLayout
{
/// <summary>
/// Npatch defined by 3x3 tiles
/// </summary>
NinePatch = 0,
/// <summary>
/// Npatch defined by 1x3 tiles
/// </summary>
ThreePatchVertical,
/// <summary>
/// Npatch defined by 3x1 tiles
/// </summary>
ThreePatchHorizontal
}
/// <summary>
/// N-Patch layout info
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct NPatchInfo
{
/// <summary>
/// Texture source rectangle
/// </summary>
public Rectangle Source;
/// <summary>
/// Left border offset
/// </summary>
public int Left;
/// <summary>
/// Top border offset
/// </summary>
public int Top;
/// <summary>
/// Right border offset
/// </summary>
public int Right;
/// <summary>
/// Bottom border offset
/// </summary>
public int Bottom;
/// <summary>
/// Layout of the n-patch: 3x3, 1x3 or 3x1
/// </summary>
public NPatchLayout Layout;
}