* chg: New build system that uses the officially distributed binaries, bumped version to 8.0.0, simplified git workflow, removed deprecated OpenGL 1.1 functionality. * chg: Modernize CI workflow, enable SourceLink - Bump workflow actions to latest majors (Node 24); drop deprecated softprops/action-gh-release@v1 - Trigger push builds on main instead of master - Create local nuget feed dir before pack (fixes NU1301) - Enable Microsoft.SourceLink.GitHub for debugging symbols (ref PR #340) * fix: centralized version data in Directory.build.props, and fixed various interop details that had incorrect function signatures * chore: updated readme * fix: version the native extract marker and chain download via DependsOnTargets The .extracted marker now includes the raylib package name, so bumping TargetRaylibTag re-extracts the new archive instead of silently keeping (and packing/copying) the previous version's files. _PrepareNativeLibrary and _StageWasmNative now depend directly on _DownloadAndExtractInternal instead of CallTarget-ing it; dependency targets run in the same project instance, so the resolved properties (RaylibPackageName etc.) propagate naturally. * fix: let the binding build for browser-wasm on both net8.0 and net10.0 The net8-era wasm workload (Microsoft.NET.Runtime.WebAssembly.Sdk 8.0.x, auto-imported for RID browser-wasm) treats every browser-wasm project as a wasm app: it forces OutputType=Exe after project evaluation (CS5001 for a classlib) and hooks its app-bundle build after Build, which errors because a library has no assemblies to bundle. Opt Raylib-cs out via DisableAutoWasmBuildApp (props time, before the workload defaults its trigger) and pin OutputType back to Library in Directory.Build.targets (evaluated after the workload props, so the assignment wins). net10's wasm SDK needs neither workaround. * chore: readme updated * chg: simplifying build logic - a simple line in the documentation should save us the code here * fix: Wrong signature of FrameBufferComplete * chore: readme update * feat: samples default to local project reference, and can optionally use the nuget package * fix: Examples.csproj runs the download task when building locally
54 lines
3.3 KiB
XML
54 lines
3.3 KiB
XML
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- Default raylib release tag for consumers (Package/ProjectReference) that don't import Build.props. -->
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<PropertyGroup>
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<TargetRaylibTag Condition="'$(TargetRaylibTag)' == ''">6.0</TargetRaylibTag>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RuntimeIdentifier)' == 'browser-wasm'">
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<EmccFlags>$(EmccFlags) -sUSE_GLFW=3</EmccFlags>
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</PropertyGroup>
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<!-- NuGet layout: runtimes/browser-wasm/native/raylib.a -->
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<ItemGroup Condition="'$(RuntimeIdentifier)' == 'browser-wasm' And Exists('$(MSBuildThisFileDirectory)..\runtimes\browser-wasm\native\raylib.a')">
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<NativeFileReference Include="$(MSBuildThisFileDirectory)..\runtimes\browser-wasm\native\raylib.a"/>
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</ItemGroup>
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<!-- ProjectReference / local build: stage via Raylib-cs.csproj -->
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<Target Name="_StageRaylibWasmNative"
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BeforeTargets="_PrepareForBrowserWasmBuildNative"
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Condition="'$(RuntimeIdentifier)' == 'browser-wasm' And !Exists('$(MSBuildThisFileDirectory)..\runtimes\browser-wasm\native\raylib.a')">
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<MSBuild Projects="$(MSBuildThisFileDirectory)Raylib-cs.csproj"
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Targets="_StageWasmNative"
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Properties="RuntimeIdentifier=browser-wasm;TargetFramework=$(TargetFramework);TargetRaylibTag=$(TargetRaylibTag)"/>
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<ItemGroup>
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<NativeFileReference Include="$(MSBuildThisFileDirectory)obj\browser-wasm\raylib.a"/>
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</ItemGroup>
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</Target>
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<!-- ProjectReference: copy raylib next to the app (NuGet does this automatically for PackageReference).
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Guarded on the sibling csproj existing: present for ProjectReference (targets imported from source),
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absent for PackageReference (targets shipped alone in buildTransitive/). -->
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<Target Name="_CopyRaylibNativeToConsumerOutput"
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AfterTargets="Build"
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Condition="'$(RuntimeIdentifier)' != 'browser-wasm' And '$(MSBuildProjectName)' != 'Raylib-cs' And Exists('$(MSBuildThisFileDirectory)Raylib-cs.csproj')">
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<PropertyGroup>
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<!-- Use the explicit RID if set, else the host RID the SDK resolves (covers osx-arm64). -->
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<_RaylibNativeRid Condition="'$(_RaylibNativeRid)' == ''">$(RuntimeIdentifier)</_RaylibNativeRid>
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<_RaylibNativeRid Condition="'$(_RaylibNativeRid)' == ''">$(NETCoreSdkPortableRuntimeIdentifier)</_RaylibNativeRid>
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<_RaylibNativeOutputDir>$(OutputPath)runtimes\$(_RaylibNativeRid)\native\</_RaylibNativeOutputDir>
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</PropertyGroup>
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<MSBuild Projects="$(MSBuildThisFileDirectory)Raylib-cs.csproj"
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Targets="_PrepareNativeLibrary"
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Properties="RuntimeIdentifier=$(_RaylibNativeRid);TargetFramework=$(TargetFramework);TargetRaylibTag=$(TargetRaylibTag)">
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<Output TaskParameter="TargetOutputs" ItemName="_RaylibNativeLibrary"/>
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</MSBuild>
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<MakeDir Directories="$(_RaylibNativeOutputDir)"/>
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<Copy SourceFiles="@(_RaylibNativeLibrary)"
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DestinationFolder="$(_RaylibNativeOutputDir)"
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SkipUnchangedFiles="true"/>
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<!-- Also copy to the app root so NativeLibrary.TryLoad("raylib") succeeds. -->
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<Copy SourceFiles="@(_RaylibNativeLibrary)"
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DestinationFolder="$(OutputPath)"
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SkipUnchangedFiles="true"/>
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</Target>
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</Project>
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