* chg: New build system that uses the officially distributed binaries, bumped version to 8.0.0, simplified git workflow, removed deprecated OpenGL 1.1 functionality. * chg: Modernize CI workflow, enable SourceLink - Bump workflow actions to latest majors (Node 24); drop deprecated softprops/action-gh-release@v1 - Trigger push builds on main instead of master - Create local nuget feed dir before pack (fixes NU1301) - Enable Microsoft.SourceLink.GitHub for debugging symbols (ref PR #340) * fix: centralized version data in Directory.build.props, and fixed various interop details that had incorrect function signatures * chore: updated readme * fix: version the native extract marker and chain download via DependsOnTargets The .extracted marker now includes the raylib package name, so bumping TargetRaylibTag re-extracts the new archive instead of silently keeping (and packing/copying) the previous version's files. _PrepareNativeLibrary and _StageWasmNative now depend directly on _DownloadAndExtractInternal instead of CallTarget-ing it; dependency targets run in the same project instance, so the resolved properties (RaylibPackageName etc.) propagate naturally. * fix: let the binding build for browser-wasm on both net8.0 and net10.0 The net8-era wasm workload (Microsoft.NET.Runtime.WebAssembly.Sdk 8.0.x, auto-imported for RID browser-wasm) treats every browser-wasm project as a wasm app: it forces OutputType=Exe after project evaluation (CS5001 for a classlib) and hooks its app-bundle build after Build, which errors because a library has no assemblies to bundle. Opt Raylib-cs out via DisableAutoWasmBuildApp (props time, before the workload defaults its trigger) and pin OutputType back to Library in Directory.Build.targets (evaluated after the workload props, so the assignment wins). net10's wasm SDK needs neither workaround. * chore: readme updated * chg: simplifying build logic - a simple line in the documentation should save us the code here * fix: Wrong signature of FrameBufferComplete * chore: readme update * feat: samples default to local project reference, and can optionally use the nuget package * feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style * chore: readme, gitignore, and targets backport. * fix: Examples.csproj runs the download task when building locally * feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style * chore: readme, gitignore, and targets backport. * chore: clean up linter warnings * feat: html harness focuses the example and allows quick navigation with J/K instead. * chore: readme mentions the property to use nuget vs. the local project reference * feat: replaced the J/K navigation with good old HTML buttons * chore: run dotnet format scoped default (was previously scoped to just 'style')
198 lines
5.7 KiB
C#
198 lines
5.7 KiB
C#
/*******************************************************************************************
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*
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* raylib [text] example - input box
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 1.7, last time updated with raylib 3.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2017-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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namespace Examples.Text;
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public partial class InputBox : IExample
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{
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public const int MaxInputChars = 9;
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Text / Input Box";
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public string Title => "raylib [text] example - input box";
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private char[] name;
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private int letterCount;
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private Rectangle textBox;
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private bool mouseOnText;
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private int framesCounter;
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public void Init()
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{
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// NOTE: One extra space required for null terminator char '\0'
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name = new char[MaxInputChars + 1];
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letterCount = 0;
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textBox = new(screenWidth / 2 - 100, 180, 225, 50);
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mouseOnText = false;
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framesCounter = 0;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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if (CheckCollisionPointRec(GetMousePosition(), textBox))
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{
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mouseOnText = true;
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}
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else
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{
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mouseOnText = false;
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}
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if (mouseOnText)
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{
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// Set the window's cursor to the I-Beam
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SetMouseCursor(MouseCursor.IBeam);
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// Get char pressed (unicode character) on the queue
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var key = GetCharPressed();
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// Check if more characters have been pressed on the same frame
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while (key > 0)
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{
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// NOTE: Only allow keys in range [32..125]
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if ((key >= 32) && (key <= 125) && (letterCount < MaxInputChars))
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{
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name[letterCount] = (char)key;
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name[letterCount + 1] = '\0'; // Add null terminator at the end of the string
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letterCount++;
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}
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key = GetCharPressed(); // Check next character in the queue
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}
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if (IsKeyPressed(KeyboardKey.Backspace))
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{
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letterCount -= 1;
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if (letterCount < 0)
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{
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letterCount = 0;
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}
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name[letterCount] = '\0';
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}
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}
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else
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{
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SetMouseCursor(MouseCursor.Default);
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}
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if (mouseOnText)
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{
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framesCounter += 1;
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}
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else
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{
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framesCounter = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, Color.Gray);
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DrawRectangleRec(textBox, Color.LightGray);
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if (mouseOnText)
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{
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DrawRectangleLines(
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(int)textBox.X,
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(int)textBox.Y,
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(int)textBox.Width,
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(int)textBox.Height,
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Color.Red
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);
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}
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else
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{
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DrawRectangleLines(
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(int)textBox.X,
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(int)textBox.Y,
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(int)textBox.Width,
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(int)textBox.Height,
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Color.DarkGray
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);
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}
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DrawText(new string(name), (int)textBox.X + 5, (int)textBox.Y + 8, 40, Color.Maroon);
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DrawText($"INPUT CHARS: {letterCount}/{MaxInputChars}", 315, 250, 20, Color.DarkGray);
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if (mouseOnText)
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{
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if (letterCount < MaxInputChars)
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{
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// Draw blinking underscore char
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if ((framesCounter / 20 % 2) == 0)
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{
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DrawText(
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"_",
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(int)textBox.X + 8 + MeasureText(new string(name), 40),
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(int)textBox.Y + 12,
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40,
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Color.Maroon
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);
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}
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}
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else
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{
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DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, Color.Gray);
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}
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [text] example - input box");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new InputBox();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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