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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-04-03 11:09:40 -04:00
ChrisDill 9c09f1f030 Added examples folder
- Contains latest raylib 2.0 examples. Only converted a few of them to test out bindings.
- Need some sort of script to auto convert them across.
2018-08-01 17:19:05 +01:00

27 lines
624 B
GLSL

#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0; // Depth texture
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
// NOTE: Add here your custom variables
void main()
{
float zNear = 0.01; // camera z near
float zFar = 10.0; // camera z far
float z = texture(texture0, fragTexCoord).x;
// Linearize depth value
float depth = (2.0*zNear)/(zFar + zNear - z*(zFar - zNear));
// Calculate final fragment color
finalColor = vec4(depth, depth, depth, 1.0f);
}