2
0
mirror of https://github.com/raylib-cs/raylib-cs synced 2025-04-03 11:09:40 -04:00
ChrisDill 9c09f1f030 Added examples folder
- Contains latest raylib 2.0 examples. Only converted a few of them to test out bindings.
- Need some sort of script to auto convert them across.
2018-08-01 17:19:05 +01:00

29 lines
709 B
GLSL

/*******************************************************************************************
*
* rPBR [shader] - Equirectangular to cubemap vertex shader
*
* Copyright (c) 2017 Victor Fisac
*
**********************************************************************************************/
#version 330
// Input vertex attributes
in vec3 vertexPosition;
// Input uniform values
uniform mat4 projection;
uniform mat4 view;
// Output vertex attributes (to fragment shader)
out vec3 fragPos;
void main()
{
// Calculate fragment position based on model transformations
fragPos = vertexPosition;
// Calculate final vertex position
gl_Position = projection*view*vec4(vertexPosition, 1.0);
}