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raylib-cs/Raylib-cs/RayCollision.cs

30 lines
666 B
C#

using System.Numerics;
using System.Runtime.InteropServices;
namespace Raylib_cs
{
/// <summary>Raycast hit information</summary>
[StructLayout(LayoutKind.Sequential)]
public struct RayCollision
{
/// <summary>
/// Did the ray hit something?
/// </summary>
public byte hit;
/// <summary>
/// Distance to nearest hit
/// </summary>
public float distance;
/// <summary>
/// Position of nearest hit
/// </summary>
public Vector3 point;
/// <summary>
/// Surface normal of hit
/// </summary>
public Vector3 normal;
}
}