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raylib-cs/Examples/Core/TextFileLoading.cs
tiger tiger tiger 8c22e68c2a
WASM examples (+ backports of new official examples) (#344)
* chg: New build system that uses the officially distributed binaries, bumped version to 8.0.0, simplified git workflow, removed deprecated OpenGL 1.1 functionality.

* chg: Modernize CI workflow, enable SourceLink

- Bump workflow actions to latest majors (Node 24); drop deprecated softprops/action-gh-release@v1
- Trigger push builds on main instead of master
- Create local nuget feed dir before pack (fixes NU1301)
- Enable Microsoft.SourceLink.GitHub for debugging symbols (ref PR #340)

* fix: centralized version data in Directory.build.props, and fixed various interop details that had incorrect function signatures

* chore: updated readme

* fix: version the native extract marker and chain download via DependsOnTargets

The .extracted marker now includes the raylib package name, so bumping
TargetRaylibTag re-extracts the new archive instead of silently keeping
(and packing/copying) the previous version's files.

_PrepareNativeLibrary and _StageWasmNative now depend directly on
_DownloadAndExtractInternal instead of CallTarget-ing it; dependency
targets run in the same project instance, so the resolved properties
(RaylibPackageName etc.) propagate naturally.

* fix: let the binding build for browser-wasm on both net8.0 and net10.0

The net8-era wasm workload (Microsoft.NET.Runtime.WebAssembly.Sdk 8.0.x,
auto-imported for RID browser-wasm) treats every browser-wasm project as
a wasm app: it forces OutputType=Exe after project evaluation (CS5001
for a classlib) and hooks its app-bundle build after Build, which errors
because a library has no assemblies to bundle. Opt Raylib-cs out via
DisableAutoWasmBuildApp (props time, before the workload defaults its
trigger) and pin OutputType back to Library in Directory.Build.targets
(evaluated after the workload props, so the assignment wins). net10's
wasm SDK needs neither workaround.

* chore: readme updated

* chg: simplifying build logic - a simple line in the documentation should save us the code here

* fix: Wrong signature of FrameBufferComplete

* chore: readme update

* feat: samples default to local project reference, and can optionally use the nuget package

* feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style

* chore: readme, gitignore, and targets backport.

* fix: Examples.csproj runs the download task when building locally

* feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style

* chore: readme, gitignore, and targets backport.

* chore: clean up linter warnings

* feat: html harness focuses the example and allows quick navigation with J/K instead.

* chore: readme mentions the property to use nuget vs. the local project reference

* feat: replaced the J/K navigation with good old HTML buttons

* chore: run dotnet format scoped default (was previously scoped to just 'style')
2026-07-30 18:34:34 +01:00

212 lines
7.5 KiB
C#

/*******************************************************************************************
*
* raylib [core] example - text file loading
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.6
*
* Example contributed by Aanjishnu Bhattacharyya (@NimComPoo-04) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 0 Aanjishnu Bhattacharyya (@NimComPoo-04)
*
********************************************************************************************/
using static Raylib_cs.Raymath;
namespace Examples.Core;
// NOTE: The upstream C code mutates the raw char buffers returned by LoadTextLines() in place,
// temporarily null-terminating to reuse MeasureText for word wrapping. This C# port keeps the
// same algorithm but works on managed char arrays: LoadFileText + split on '\n' reproduces
// raylib's LoadTextLines('\n') behaviour, and '\n' characters are inserted where lines wrap.
public partial class TextFileLoading : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Core / Text File Loading";
public string Title => "raylib [core] example - text file loading";
private Camera2D cam;
private string fileName;
private string[] lines;
private int lineCount;
private int fontSize;
private int textTop;
private int wrapWidth;
private int textHeight;
private Rectangle scrollBar;
public void Init()
{
// Setting up the camera
cam = new Camera2D();
cam.Offset = new Vector2(0, 0);
cam.Target = new Vector2(0, 0);
cam.Rotation = 0;
cam.Zoom = 1;
// Loading text file from resources/text_file.txt
fileName = "resources/text_file.txt";
string text = LoadFileText(fileName);
// Loading all the text lines (raylib's LoadTextLines splits on '\n')
lines = text.Split('\n');
lineCount = lines.Length;
// Stylistic choises
fontSize = 20;
textTop = 25 + fontSize; // Top of the screen from where the text is rendered
wrapWidth = screenWidth - 20;
// Wrap the lines as needed
for (int i = 0; i < lineCount; i++)
{
char[] chars = lines[i].ToCharArray();
int len = chars.Length;
int j = 0;
int lastSpace = 0; // Keeping track of last valid space to insert '\n'
int lastWrapStart = 0; // Keeping track of the start of this wrapped line.
while (j <= len)
{
char cur = (j < len) ? chars[j] : '\0';
if (cur == ' ' || cur == '\0')
{
// Making a C style string by "cutting" at the required location so that we can use MeasureText
string sub = new string(chars, lastWrapStart, j - lastWrapStart);
// Checking if the text has crossed the wrapWidth, then going back and inserting a newline
if (MeasureText(sub, fontSize) > wrapWidth)
{
chars[lastSpace] = '\n';
// Since we added a newline the place of wrap changed so we update our lastWrapStart
lastWrapStart = lastSpace + 1;
}
lastSpace = j; // Since we encountered a new space we update our last encountered space location
}
j++;
}
lines[i] = new string(chars);
}
// Calculating the total height so that we can show a scrollbar
textHeight = 0;
for (int i = 0; i < lineCount; i++)
{
Vector2 size = MeasureTextEx(GetFontDefault(), lines[i], (float)fontSize, 2);
textHeight += (int)size.Y + 10;
}
// A simple scrollbar on the side to show how far we have read into the file
scrollBar = new Rectangle(
(float)screenWidth - 5,
0,
5,
screenHeight * 100.0f / (textHeight - screenHeight)); // Scrollbar height is just a percentage
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
float scroll = GetMouseWheelMove();
cam.Target.Y -= scroll * fontSize * 1.5f; // Choosing an arbitrary speed for scroll
if (cam.Target.Y < 0)
{
cam.Target.Y = 0; // Snapping to 0 if we go too far back
}
// Ensuring that the camera does not scroll past all text
if (cam.Target.Y > textHeight - screenHeight + textTop)
{
cam.Target.Y = (float)textHeight - screenHeight + textTop;
}
// Computing the position of the scrollBar depending on the percentage of text covered
scrollBar.Y = Lerp((float)textTop, (float)screenHeight - scrollBar.Height, (float)(cam.Target.Y - textTop) / (textHeight - screenHeight));
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
BeginMode2D(cam);
// Going through all the read lines
for (int i = 0, t = textTop; i < lineCount; i++)
{
// Each time we go through and calculate the height of the text to move the cursor appropriately
Vector2 size;
if (lines[i] != "")
{
size = MeasureTextEx(GetFontDefault(), lines[i], (float)fontSize, 2);
}
else
{
// Fix for empty line in the text file
size = MeasureTextEx(GetFontDefault(), " ", (float)fontSize, 2);
}
DrawText(lines[i], 10, t, fontSize, Color.Red);
// Inserting extra space for real newlines,
// wrapped lines are rendered closer together
t += (int)size.Y + 10;
}
EndMode2D();
// Header displaying which file is being read currently
DrawRectangle(0, 0, screenWidth, textTop - 10, Color.Beige);
DrawText($"File: {fileName}", 10, 10, fontSize, Color.Maroon);
DrawRectangleRec(scrollBar, Color.Maroon);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - text file loading");
var game = new TextFileLoading();
game.Init();
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}