223 lines
7 KiB
C#
223 lines
7 KiB
C#
/*******************************************************************************************
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*
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* raylib [shapes] example - logo raylib anim
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 2.5, last time updated with raylib 4.0
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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namespace Examples.Shapes;
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public partial class LogoRaylibAnim : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Shapes / Logo Raylib Anim";
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public string Title => "raylib [shapes] example - logo raylib anim";
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private int logoPositionX;
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private int logoPositionY;
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private int framesCounter;
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private int lettersCount;
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private int topSideRecWidth;
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private int leftSideRecHeight;
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private int bottomSideRecWidth;
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private int rightSideRecHeight;
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private int state; // Tracking animation states (State Machine)
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private float alpha; // Useful for fading
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private Color outline;
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public void Init()
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{
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logoPositionX = screenWidth / 2 - 128;
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logoPositionY = screenHeight / 2 - 128;
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framesCounter = 0;
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lettersCount = 0;
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topSideRecWidth = 16;
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leftSideRecHeight = 16;
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bottomSideRecWidth = 16;
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rightSideRecHeight = 16;
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state = 0;
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alpha = 1.0f;
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outline = new(139, 71, 135, 255);
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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if (state == 0) // State 0: Small box blinking
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{
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framesCounter++;
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if (framesCounter == 120)
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{
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state = 1;
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framesCounter = 0; // Reset counter... will be used later...
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}
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}
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else if (state == 1) // State 1: Top and left bars growing
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{
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topSideRecWidth += 4;
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leftSideRecHeight += 4;
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if (topSideRecWidth == 256)
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{
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state = 2;
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}
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}
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else if (state == 2) // State 2: Bottom and right bars growing
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{
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bottomSideRecWidth += 4;
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rightSideRecHeight += 4;
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if (bottomSideRecWidth == 256)
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{
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state = 3;
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}
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}
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else if (state == 3) // State 3: Letters appearing (one by one)
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{
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framesCounter++;
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// Every 12 frames, one more letter!
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if (framesCounter / 12 != 0)
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{
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lettersCount++;
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framesCounter = 0;
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}
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// When all letters have appeared, just fade out everything
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if (lettersCount >= 10)
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{
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alpha -= 0.02f;
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if (alpha <= 0.0f)
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{
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alpha = 0.0f;
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state = 4;
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}
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}
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}
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else if (state == 4) // State 4: Reset and Replay
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{
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if (IsKeyPressed(KeyboardKey.R))
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{
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framesCounter = 0;
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lettersCount = 0;
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topSideRecWidth = 16;
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leftSideRecHeight = 16;
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bottomSideRecWidth = 16;
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rightSideRecHeight = 16;
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alpha = 1.0f;
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state = 0; // Return to State 0
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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if (state == 0)
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{
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if ((framesCounter / 15) % 2 != 0)
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{
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DrawRectangle(logoPositionX, logoPositionY, 16, 16, outline);
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}
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}
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else if (state == 1)
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{
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DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, outline);
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DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, outline);
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}
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else if (state == 2)
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{
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DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, outline);
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DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, outline);
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DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, outline);
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DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, outline);
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}
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else if (state == 3)
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{
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var outlineFade = Fade(outline, alpha);
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DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, outlineFade);
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DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, outlineFade);
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DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, outlineFade);
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DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, outlineFade);
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var whiteFade = Fade(Color.RayWhite, alpha);
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DrawRectangle(screenWidth / 2 - 112, screenHeight / 2 - 112, 224, 224, whiteFade);
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var label = Fade(new Color(155, 79, 151, 255), alpha);
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var text = "raylib".SubText(0, lettersCount);
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DrawText(text, screenWidth / 2 - 44, screenHeight / 2 + 28, 50, label);
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DrawText("cs".SubText(0, lettersCount), screenWidth / 2 - 44, screenHeight / 2 + 58, 50, label);
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}
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else if (state == 4)
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{
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DrawText("[R] REPLAY", 340, 200, 20, Color.Gray);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - logo raylib anim");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new LogoRaylibAnim();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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