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raylib-cs/Examples/Core/InputMouse.cs
2026-07-29 19:58:47 +02:00

139 lines
4 KiB
C#

/*******************************************************************************************
*
* raylib [core] example - input mouse
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 1.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
namespace Examples.Core;
public partial class InputMouse : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Core / Input Mouse";
public string Title => "raylib [core] example - input mouse";
private Vector2 ballPosition;
private Color ballColor;
public void Init()
{
ballPosition = new(-100.0f, -100.0f);
ballColor = Color.DarkBlue;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KeyboardKey.H))
{
if (IsCursorHidden())
{
ShowCursor();
}
else
{
HideCursor();
}
}
ballPosition = GetMousePosition();
if (IsMouseButtonPressed(MouseButton.Left))
{
ballColor = Color.Maroon;
}
else if (IsMouseButtonPressed(MouseButton.Middle))
{
ballColor = Color.Lime;
}
else if (IsMouseButtonPressed(MouseButton.Right))
{
ballColor = Color.DarkBlue;
}
else if (IsMouseButtonPressed(MouseButton.Side))
{
ballColor = Color.Purple;
}
else if (IsMouseButtonPressed(MouseButton.Extra))
{
ballColor = Color.Yellow;
}
else if (IsMouseButtonPressed(MouseButton.Forward))
{
ballColor = Color.Orange;
}
else if (IsMouseButtonPressed(MouseButton.Back))
{
ballColor = Color.Beige;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawCircleV(ballPosition, 40, ballColor);
DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, Color.DarkGray);
DrawText("Press 'H' to toggle cursor visibility", 10, 30, 20, Color.DarkGray);
if (IsCursorHidden())
{
DrawText("CURSOR HIDDEN", 20, 60, 20, Color.Red);
}
else
{
DrawText("CURSOR VISIBLE", 20, 60, 20, Color.Lime);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
var game = new InputMouse();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}