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raylib-cs/Examples/Core/InputKeys.cs
2026-07-29 19:58:47 +02:00

103 lines
3 KiB
C#

/*******************************************************************************************
*
* raylib [core] example - input keys
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
namespace Examples.Core;
public partial class InputKeys : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Core / Input Keys";
public string Title => "raylib [core] example - input keys";
private Vector2 ballPosition;
public void Init()
{
ballPosition = new((float)screenWidth / 2, (float)screenHeight / 2);
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KeyboardKey.Right))
{
ballPosition.X += 2.0f;
}
if (IsKeyDown(KeyboardKey.Left))
{
ballPosition.X -= 2.0f;
}
if (IsKeyDown(KeyboardKey.Up))
{
ballPosition.Y -= 2.0f;
}
if (IsKeyDown(KeyboardKey.Down))
{
ballPosition.Y += 2.0f;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawText("move the ball with arrow keys", 10, 10, 20, Color.DarkGray);
DrawCircleV(ballPosition, 50, Color.Maroon);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - input keys");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new InputKeys();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}