229 lines
7.2 KiB
C#
229 lines
7.2 KiB
C#
/*******************************************************************************************
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*
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* raylib [audio] example - module playing
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 1.5, last time updated with raylib 3.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2016-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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namespace Examples.Audio;
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public partial class ModulePlaying : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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private const int MaxCircles = 64;
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public string Name => "Audio / Module Playing";
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public string Title => "raylib [audio] example - module playing";
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public ConfigFlags ConfigFlags => ConfigFlags.Msaa4xHint;
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private struct CircleWave
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{
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public Vector2 Position;
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public float Radius;
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public float Alpha;
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public float Speed;
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public Color Color;
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}
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private Color[] colors;
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private CircleWave[] circles;
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private Music music;
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private float pitch;
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private float timePlayed;
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private bool pause;
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public void Init()
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{
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InitAudioDevice(); // Initialize audio device
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colors = new Color[14] {
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Color.Orange,
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Color.Red,
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Color.Gold,
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Color.Lime,
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Color.Blue,
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Color.Violet,
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Color.Brown,
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Color.LightGray,
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Color.Pink,
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Color.Yellow,
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Color.Green,
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Color.SkyBlue,
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Color.Purple,
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Color.Beige
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};
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// Creates some circles for visual effect
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circles = new CircleWave[MaxCircles];
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for (var i = MaxCircles - 1; i >= 0; i--)
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{
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circles[i].Alpha = 0.0f;
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circles[i].Radius = GetRandomValue(10, 40);
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circles[i].Position.X = GetRandomValue((int)circles[i].Radius, screenWidth - (int)circles[i].Radius);
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circles[i].Position.Y = GetRandomValue((int)circles[i].Radius, screenHeight - (int)circles[i].Radius);
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circles[i].Speed = (float)GetRandomValue(1, 100) / 2000.0f;
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circles[i].Color = colors[GetRandomValue(0, 13)];
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}
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music = LoadMusicStream("resources/audio/mini1111.xm");
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music.Looping = false;
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pitch = 1.0f;
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PlayMusicStream(music);
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timePlayed = 0.0f;
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pause = false;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateMusicStream(music); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (IsKeyPressed(KeyboardKey.Space))
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{
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StopMusicStream(music);
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PlayMusicStream(music);
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}
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// Pause/Resume music playing
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if (IsKeyPressed(KeyboardKey.P))
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{
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pause = !pause;
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if (pause)
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{
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PauseMusicStream(music);
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}
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else
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{
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ResumeMusicStream(music);
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}
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}
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if (IsKeyDown(KeyboardKey.Down))
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{
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pitch -= 0.01f;
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}
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else if (IsKeyDown(KeyboardKey.Up))
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{
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pitch += 0.01f;
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}
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SetMusicPitch(music, pitch);
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// Get timePlayed scaled to bar dimensions
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timePlayed = GetMusicTimePlayed(music) / GetMusicTimeLength(music) * (screenWidth - 40);
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// Color circles animation
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for (var i = MaxCircles - 1; (i >= 0) && !pause; i--)
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{
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circles[i].Alpha += circles[i].Speed;
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circles[i].Radius += circles[i].Speed * 10.0f;
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if (circles[i].Alpha > 1.0f)
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{
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circles[i].Speed *= -1;
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}
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if (circles[i].Alpha <= 0.0f)
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{
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circles[i].Alpha = 0.0f;
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circles[i].Radius = GetRandomValue(10, 40);
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circles[i].Position.X = GetRandomValue(
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(int)circles[i].Radius,
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screenWidth - (int)circles[i].Radius
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);
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circles[i].Position.Y = GetRandomValue(
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(int)circles[i].Radius,
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screenHeight - (int)circles[i].Radius
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);
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circles[i].Color = colors[GetRandomValue(0, 13)];
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circles[i].Speed = (float)GetRandomValue(1, 100) / 2000.0f;
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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for (var i = MaxCircles - 1; i >= 0; i--)
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{
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DrawCircleV(
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circles[i].Position,
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circles[i].Radius,
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Fade(circles[i].Color, circles[i].Alpha)
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);
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}
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// Draw time bar
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DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, Color.LightGray);
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DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, Color.Maroon);
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DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, Color.Gray);
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// Draw help instructions
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DrawRectangle(20, 20, 425, 145, Color.White);
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DrawRectangleLines(20, 20, 425, 145, Color.Gray);
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DrawText("PRESS SPACE TO RESTART MUSIC", 40, 40, 20, Color.Black);
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DrawText("PRESS P TO PAUSE/RESUME", 40, 70, 20, Color.Black);
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DrawText("PRESS UP/DOWN TO CHANGE SPEED", 40, 100, 20, Color.Black);
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DrawText($"SPEED: {pitch:F6}", 40, 130, 20, Color.Maroon);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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UnloadMusicStream(music); // Unload music stream buffers from RAM
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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SetConfigFlags(ConfigFlags.Msaa4xHint); // NOTE: Try to enable MSAA 4X
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new ModulePlaying();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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