mirror of
https://github.com/raylib-cs/raylib-cs
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Breaking change to update naming across Raylib-cs to make it more consistent with C# naming conventions. --------- Co-authored-by: MrScautHD <65916181+MrScautHD@users.noreply.github.com>
149 lines
3.3 KiB
C#
149 lines
3.3 KiB
C#
using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>
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/// Pixel formats<br/>
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/// NOTE: Support depends on OpenGL version and platform
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/// </summary>
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public enum PixelFormat
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{
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/// <summary>
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/// 8 bit per pixel (no alpha)
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/// </summary>
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PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
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/// <summary>
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/// 8*2 bpp (2 channels)
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/// </summary>
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PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,
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/// <summary>
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/// 16 bpp
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/// </summary>
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PIXELFORMAT_UNCOMPRESSED_R5G6B5,
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/// <summary>
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/// 24 bpp
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/// </summary>
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PIXELFORMAT_UNCOMPRESSED_R8G8B8,
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/// <summary>
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/// 16 bpp (1 bit alpha)
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/// </summary>
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PIXELFORMAT_UNCOMPRESSED_R5G5B5A1,
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/// <summary>
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/// 16 bpp (4 bit alpha)
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/// </summary>
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PIXELFORMAT_UNCOMPRESSED_R4G4B4A4,
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/// <summary>
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/// 32 bpp
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/// </summary>
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PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
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/// <summary>
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/// 32 bpp (1 channel - float)
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/// </summary>
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PIXELFORMAT_UNCOMPRESSED_R32,
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/// <summary>
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/// 32*3 bpp (3 channels - float)
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/// </summary>
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PIXELFORMAT_UNCOMPRESSED_R32G32B32,
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/// <summary>
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/// 32*4 bpp (4 channels - float)
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/// </summary>
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PIXELFORMAT_UNCOMPRESSED_R32G32B32A32,
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/// <summary>
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/// 4 bpp (no alpha)
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/// </summary>
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PIXELFORMAT_COMPRESSED_DXT1_RGB,
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/// <summary>
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/// 4 bpp (1 bit alpha)
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/// </summary>
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PIXELFORMAT_COMPRESSED_DXT1_RGBA,
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/// <summary>
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/// 8 bpp
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/// </summary>
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PIXELFORMAT_COMPRESSED_DXT3_RGBA,
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/// <summary>
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/// 8 bpp
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/// </summary>
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PIXELFORMAT_COMPRESSED_DXT5_RGBA,
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/// <summary>
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/// 4 bpp
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/// </summary>
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PIXELFORMAT_COMPRESSED_ETC1_RGB,
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/// <summary>
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/// 4 bpp
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/// </summary>
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PIXELFORMAT_COMPRESSED_ETC2_RGB,
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/// <summary>
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/// 8 bpp
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/// </summary>
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PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA,
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/// <summary>
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/// 4 bpp
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/// </summary>
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PIXELFORMAT_COMPRESSED_PVRT_RGB,
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/// <summary>
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/// 4 bpp
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/// </summary>
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PIXELFORMAT_COMPRESSED_PVRT_RGBA,
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/// <summary>
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/// 8 bpp
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/// </summary>
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PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA,
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/// <summary>
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/// 2 bpp
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/// </summary>
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PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
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}
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/// <summary>
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/// Image, pixel data stored in CPU memory (RAM)
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe partial struct Image
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{
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/// <summary>
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/// Image raw data
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/// </summary>
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public void* Data;
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/// <summary>
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/// Image base width
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/// </summary>
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public int Width;
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/// <summary>
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/// Image base height
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/// </summary>
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public int Height;
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/// <summary>
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/// Mipmap levels, 1 by default
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/// </summary>
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public int Mipmaps;
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/// <summary>
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/// Data format (PixelFormat type)
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/// </summary>
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public PixelFormat Format;
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}
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}
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