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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-04-05 11:19:39 -04:00
Chris Dill 23ed54cc24
BREAKING: Update names of methods, variables, and other elements (#181)
Breaking change to update naming across Raylib-cs to make it more consistent with C# naming conventions.

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Co-authored-by: MrScautHD <65916181+MrScautHD@users.noreply.github.com>
2023-08-14 21:33:48 +01:00

149 lines
3.3 KiB
C#

using System.Runtime.InteropServices;
namespace Raylib_cs
{
/// <summary>
/// Pixel formats<br/>
/// NOTE: Support depends on OpenGL version and platform
/// </summary>
public enum PixelFormat
{
/// <summary>
/// 8 bit per pixel (no alpha)
/// </summary>
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
/// <summary>
/// 8*2 bpp (2 channels)
/// </summary>
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,
/// <summary>
/// 16 bpp
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R5G6B5,
/// <summary>
/// 24 bpp
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R8G8B8,
/// <summary>
/// 16 bpp (1 bit alpha)
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1,
/// <summary>
/// 16 bpp (4 bit alpha)
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4,
/// <summary>
/// 32 bpp
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
/// <summary>
/// 32 bpp (1 channel - float)
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R32,
/// <summary>
/// 32*3 bpp (3 channels - float)
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R32G32B32,
/// <summary>
/// 32*4 bpp (4 channels - float)
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32,
/// <summary>
/// 4 bpp (no alpha)
/// </summary>
PIXELFORMAT_COMPRESSED_DXT1_RGB,
/// <summary>
/// 4 bpp (1 bit alpha)
/// </summary>
PIXELFORMAT_COMPRESSED_DXT1_RGBA,
/// <summary>
/// 8 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_DXT3_RGBA,
/// <summary>
/// 8 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_DXT5_RGBA,
/// <summary>
/// 4 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_ETC1_RGB,
/// <summary>
/// 4 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_ETC2_RGB,
/// <summary>
/// 8 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA,
/// <summary>
/// 4 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_PVRT_RGB,
/// <summary>
/// 4 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_PVRT_RGBA,
/// <summary>
/// 8 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA,
/// <summary>
/// 2 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
}
/// <summary>
/// Image, pixel data stored in CPU memory (RAM)
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public unsafe partial struct Image
{
/// <summary>
/// Image raw data
/// </summary>
public void* Data;
/// <summary>
/// Image base width
/// </summary>
public int Width;
/// <summary>
/// Image base height
/// </summary>
public int Height;
/// <summary>
/// Mipmap levels, 1 by default
/// </summary>
public int Mipmaps;
/// <summary>
/// Data format (PixelFormat type)
/// </summary>
public PixelFormat Format;
}
}