* Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS * Updated JuliaSet demo. Did not work with the new shader version. * Removed unused `pause` variable from JuliaSet example. --------- Co-authored-by: Meatcorps <info@meatcorps.nl>
19 lines
No EOL
450 B
GLSL
19 lines
No EOL
450 B
GLSL
#version 100
|
|
|
|
#extension GL_EXT_frag_depth : enable // Extension required for writing depth
|
|
|
|
precision mediump float; // Precision required for OpenGL ES2 (WebGL)
|
|
|
|
varying vec2 fragTexCoord;
|
|
varying vec4 fragColor;
|
|
|
|
uniform sampler2D texture0;
|
|
uniform vec4 colDiffuse;
|
|
|
|
void main()
|
|
{
|
|
vec4 texelColor = texture2D(texture0, fragTexCoord);
|
|
|
|
gl_FragColor = texelColor*colDiffuse*fragColor;
|
|
gl_FragDepthEXT = gl_FragCoord.z;
|
|
} |