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raylib-cs/Raylib-cs/TextureFilter.cs

38 lines
1009 B
C#

namespace Raylib_cs
{
/// <summary>Texture parameters: filter mode
/// NOTE 1: Filtering considers mipmaps if available in the texture
/// NOTE 2: Filter is accordingly set for minification and magnification</summary>
public enum TextureFilter
{
/// <summary>
/// No filter, just pixel aproximation
/// </summary>
TEXTURE_FILTER_POINT = 0,
/// <summary>
/// Linear filtering
/// </summary>
TEXTURE_FILTER_BILINEAR,
/// <summary>
/// Trilinear filtering (linear with mipmaps)
/// </summary>
TEXTURE_FILTER_TRILINEAR,
/// <summary>
/// Anisotropic filtering 4x
/// </summary>
TEXTURE_FILTER_ANISOTROPIC_4X,
/// <summary>
/// Anisotropic filtering 8x
/// </summary>
TEXTURE_FILTER_ANISOTROPIC_8X,
/// <summary>
/// Anisotropic filtering 16x
/// </summary>
TEXTURE_FILTER_ANISOTROPIC_16X,
}
}