mirror of
				https://github.com/raylib-cs/raylib-cs
				synced 2025-11-02 05:06:44 -05:00 
			
		
		
		
	
		
			
				
	
	
		
			23 lines
		
	
	
		
			552 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			552 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 330
 | 
						|
 | 
						|
// Input vertex attributes (from vertex shader)
 | 
						|
in vec2 fragTexCoord;
 | 
						|
in vec4 fragColor;
 | 
						|
 | 
						|
// Input uniform values
 | 
						|
uniform sampler2D texture0;
 | 
						|
uniform sampler2D mask;
 | 
						|
uniform int frame;
 | 
						|
 | 
						|
// Output fragment color
 | 
						|
out vec4 finalColor;
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    vec4 maskColour = texture(mask, fragTexCoord + vec2(sin(-frame/150.0)/10.0, cos(-frame/170.0)/10.0));
 | 
						|
    if (maskColour.r < 0.25) discard;
 | 
						|
    vec4 texelColor = texture(texture0, fragTexCoord + vec2(sin(frame/90.0)/8.0, cos(frame/60.0)/8.0));
 | 
						|
 | 
						|
    finalColor = texelColor*maskColour;
 | 
						|
}
 |