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raylib-cs/Examples/Core/Camera3dFree.cs
2026-07-07 23:29:25 +02:00

119 lines
4 KiB
C#

/*******************************************************************************************
*
* raylib [core] example - 3d camera free
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System.Numerics;
using static Raylib_cs.Raylib;
namespace Examples.Core;
public partial class Camera3dFree : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Core / Camera 3D Free";
public string Title => "raylib [core] example - 3d camera free";
public bool CursorDisabled => true;
private Camera3D camera;
private Vector3 cubePosition;
public void Init()
{
// Define the camera to look into our 3d world
camera = new();
camera.Position = new Vector3(10.0f, 10.0f, 10.0f); // Camera position
camera.Target = new Vector3(0.0f, 0.0f, 0.0f); // Camera looking at point
camera.Up = new Vector3(0.0f, 1.0f, 0.0f); // Camera up vector (rotation towards target)
camera.FovY = 45.0f; // Camera field-of-view Y
camera.Projection = CameraProjection.Perspective; // Camera projection type
cubePosition = new(0.0f, 0.0f, 0.0f);
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.Free);
if (IsKeyPressed(KeyboardKey.Z))
{
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, Color.Red);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, Color.Maroon);
DrawGrid(10, 1.0f);
EndMode3D();
DrawRectangle(10, 10, 320, 93, Fade(Color.SkyBlue, 0.5f));
DrawRectangleLines(10, 10, 320, 93, Color.Blue);
DrawText("Free camera default controls:", 20, 20, 10, Color.Black);
DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, Color.DarkGray);
DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, Color.DarkGray);
DrawText("- Z to zoom to (0, 0, 0)", 40, 80, 10, Color.DarkGray);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
DisableCursor(); // Limit cursor to relative movement inside the window
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new Camera3dFree();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}