168 lines
6.2 KiB
C#
168 lines
6.2 KiB
C#
/*******************************************************************************************
|
|
*
|
|
* raylib [textures] example - image generation
|
|
*
|
|
* Example complexity rating: [★★☆☆] 2/4
|
|
*
|
|
* Example originally created with raylib 1.8, last time updated with raylib 1.8
|
|
*
|
|
* Example contributed by Wilhem Barbier (@nounoursheureux) and reviewed by Ramon Santamaria (@raysan5)
|
|
*
|
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
* BSD-like license that allows static linking with closed source software
|
|
*
|
|
* Copyright (c) 2017-2025 Wilhem Barbier (@nounoursheureux) and Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
using static Raylib_cs.Raylib;
|
|
|
|
namespace Examples.Textures;
|
|
|
|
public partial class ImageGeneration : IExample
|
|
{
|
|
private const int screenWidth = 800;
|
|
private const int screenHeight = 450;
|
|
|
|
// Currently we have 8 generation algorithms but some have multiple purposes (Linear and Square Gradients)
|
|
public const int NumTextures = 9;
|
|
|
|
public string Name => "Textures / Image Generation";
|
|
|
|
public string Title => "raylib [textures] example - image generation";
|
|
|
|
private Texture2D[] textures;
|
|
private int currentTexture;
|
|
|
|
public void Init()
|
|
{
|
|
var verticalGradient = GenImageGradientLinear(screenWidth, screenHeight, 0, Color.Red, Color.Blue);
|
|
var horizontalGradient = GenImageGradientLinear(screenWidth, screenHeight, 90, Color.Red, Color.Blue);
|
|
var diagonalGradient = GenImageGradientLinear(screenWidth, screenHeight, 45, Color.Red, Color.Blue);
|
|
var radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, Color.White, Color.Black);
|
|
var squareGradient = GenImageGradientSquare(screenWidth, screenHeight, 0.0f, Color.White, Color.Black);
|
|
var isChecked = GenImageChecked(screenWidth, screenHeight, 32, 32, Color.Red, Color.Blue);
|
|
var whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
|
|
var perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0f);
|
|
var cellular = GenImageCellular(screenWidth, screenHeight, 32);
|
|
|
|
textures = new Texture2D[NumTextures];
|
|
textures[0] = LoadTextureFromImage(verticalGradient);
|
|
textures[1] = LoadTextureFromImage(horizontalGradient);
|
|
textures[2] = LoadTextureFromImage(diagonalGradient);
|
|
textures[3] = LoadTextureFromImage(radialGradient);
|
|
textures[4] = LoadTextureFromImage(squareGradient);
|
|
textures[5] = LoadTextureFromImage(isChecked);
|
|
textures[6] = LoadTextureFromImage(whiteNoise);
|
|
textures[7] = LoadTextureFromImage(perlinNoise);
|
|
textures[8] = LoadTextureFromImage(cellular);
|
|
|
|
// Unload image data (CPU RAM)
|
|
UnloadImage(verticalGradient);
|
|
UnloadImage(horizontalGradient);
|
|
UnloadImage(diagonalGradient);
|
|
UnloadImage(radialGradient);
|
|
UnloadImage(squareGradient);
|
|
UnloadImage(isChecked);
|
|
UnloadImage(whiteNoise);
|
|
UnloadImage(perlinNoise);
|
|
UnloadImage(cellular);
|
|
|
|
currentTexture = 0;
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
if (IsMouseButtonPressed(MouseButton.Left) || IsKeyPressed(KeyboardKey.Right))
|
|
{
|
|
// Cycle between the textures
|
|
currentTexture = (currentTexture + 1) % NumTextures;
|
|
}
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
ClearBackground(Color.RayWhite);
|
|
|
|
DrawTexture(textures[currentTexture], 0, 0, Color.White);
|
|
|
|
DrawRectangle(30, 400, 325, 30, Fade(Color.SkyBlue, 0.5f));
|
|
DrawRectangleLines(30, 400, 325, 30, Fade(Color.White, 0.5f));
|
|
DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL TEXTURES", 40, 410, 10, Color.White);
|
|
|
|
switch (currentTexture)
|
|
{
|
|
case 0:
|
|
DrawText("VERTICAL GRADIENT", 560, 10, 20, Color.RayWhite);
|
|
break;
|
|
case 1:
|
|
DrawText("HORIZONTAL GRADIENT", 540, 10, 20, Color.RayWhite);
|
|
break;
|
|
case 2:
|
|
DrawText("DIAGONAL GRADIENT", 540, 10, 20, Color.RayWhite);
|
|
break;
|
|
case 3:
|
|
DrawText("RADIAL GRADIENT", 580, 10, 20, Color.LightGray);
|
|
break;
|
|
case 4:
|
|
DrawText("SQUARE GRADIENT", 580, 10, 20, Color.LightGray);
|
|
break;
|
|
case 5:
|
|
DrawText("CHECKED", 680, 10, 20, Color.RayWhite);
|
|
break;
|
|
case 6:
|
|
DrawText("WHITE NOISE", 640, 10, 20, Color.Red);
|
|
break;
|
|
case 7:
|
|
DrawText("PERLIN NOISE", 640, 10, 20, Color.Red);
|
|
break;
|
|
case 8:
|
|
DrawText("CELLULAR", 670, 10, 20, Color.RayWhite);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
public void Unload()
|
|
{
|
|
for (var i = 0; i < textures.Length; i++)
|
|
{
|
|
UnloadTexture(textures[i]);
|
|
}
|
|
}
|
|
|
|
public static int Main()
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image generation");
|
|
|
|
SetTargetFPS(60);
|
|
//---------------------------------------------------------------------------------------
|
|
|
|
var game = new ImageGeneration();
|
|
game.Init();
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose())
|
|
{
|
|
game.Update();
|
|
}
|
|
|
|
game.Unload();
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
CloseWindow();
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|
|
}
|