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raylib-cs/Examples/Textures/BackgroundScrolling.cs
2026-07-17 07:49:07 +02:00

145 lines
5 KiB
C#

/*******************************************************************************************
*
* raylib [textures] example - background scrolling
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 2.0, last time updated with raylib 2.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System.Numerics;
using static Raylib_cs.Raylib;
namespace Examples.Textures;
public partial class BackgroundScrolling : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Textures / Background Scrolling";
public string Title => "raylib [textures] example - background scrolling";
private Texture2D background;
private Texture2D midground;
private Texture2D foreground;
private float scrollingBack;
private float scrollingMid;
private float scrollingFore;
public void Init()
{
// NOTE: Be careful, background width must be equal or bigger than screen width
// if not, texture should be draw more than two times for scrolling effect
background = LoadTexture("resources/cyberpunk_street_background.png");
midground = LoadTexture("resources/cyberpunk_street_midground.png");
foreground = LoadTexture("resources/cyberpunk_street_foreground.png");
scrollingBack = 0.0f;
scrollingMid = 0.0f;
scrollingFore = 0.0f;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
scrollingBack -= 0.1f;
scrollingMid -= 0.5f;
scrollingFore -= 1.0f;
// NOTE: Texture is scaled twice its size, so it sould be considered on scrolling
if (scrollingBack <= -background.Width * 2)
{
scrollingBack = 0;
}
if (scrollingMid <= -midground.Width * 2)
{
scrollingMid = 0;
}
if (scrollingFore <= -foreground.Width * 2)
{
scrollingFore = 0;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(0x052c46ff));
// Draw background image twice
// NOTE: Texture is scaled twice its size
DrawTextureEx(background, new Vector2(scrollingBack, 20), 0.0f, 2.0f, Color.White);
DrawTextureEx(
background,
new Vector2(background.Width * 2 + scrollingBack, 20),
0.0f,
2.0f,
Color.White
);
// Draw midground image twice
DrawTextureEx(midground, new Vector2(scrollingMid, 20), 0.0f, 2.0f, Color.White);
DrawTextureEx(midground, new Vector2(midground.Width * 2 + scrollingMid, 20), 0.0f, 2.0f, Color.White);
// Draw foreground image twice
DrawTextureEx(foreground, new Vector2(scrollingFore, 70), 0.0f, 2.0f, Color.White);
DrawTextureEx(
foreground,
new Vector2(foreground.Width * 2 + scrollingFore, 70),
0.0f,
2.0f,
Color.White
);
DrawText("BACKGROUND SCROLLING & PARALLAX", 10, 10, 20, Color.Red);
DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, Color.RayWhite);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
UnloadTexture(background); // Unload background texture
UnloadTexture(midground); // Unload midground texture
UnloadTexture(foreground); // Unload foreground texture
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [textures] example - background scrolling");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new BackgroundScrolling();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}