mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
103 lines
2.2 KiB
C#
103 lines
2.2 KiB
C#
using System;
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using System.Numerics;
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using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>
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/// Bone information
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct BoneInfo
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{
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/// <summary>
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/// Bone name (char[32])
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/// </summary>
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public fixed sbyte name[32];
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/// <summary>
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/// Bone parent
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/// </summary>
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public int parent;
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}
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/// <summary>
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/// Model type
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct Model
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{
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/// <summary>
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/// Local transform matrix
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/// </summary>
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public Matrix4x4 transform;
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/// <summary>
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/// Number of meshes
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/// </summary>
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public int meshCount;
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/// <summary>
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/// Number of materials
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/// </summary>
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public int materialCount;
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/// <summary>
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/// Meshes array (Mesh *)
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/// </summary>
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public Mesh *meshes;
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/// <summary>
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/// Materials array (Material *)
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/// </summary>
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public Material *materials;
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/// <summary>
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/// Mesh material number (int *)
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/// </summary>
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public int *meshMaterial;
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/// <summary>
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/// Number of bones
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/// </summary>
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public int boneCount;
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/// <summary>
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/// Bones information (skeleton, BoneInfo *)
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/// </summary>
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public BoneInfo *bones;
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/// <summary>
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/// Bones base transformation (pose, Transform *)
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/// </summary>
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public Transform *bindPose;
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}
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/// <summary>
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/// Model animation
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct ModelAnimation
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{
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/// <summary>
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/// Number of bones
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/// </summary>
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public int boneCount;
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/// <summary>
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/// Number of animation frames
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/// </summary>
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public int frameCount;
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/// <summary>
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/// Bones information (skeleton, BoneInfo *)
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/// </summary>
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public BoneInfo *bones;
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/// <summary>
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/// Poses array by frame (Transform **)
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/// </summary>
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public Transform *framePoses;
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}
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}
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