Watch
2
0
Fork
You've already forked raylib-cs
0
raylib-cs/Examples/resources/shaders/glsl330/hybrid_raster.fs

22 lines
No EOL
424 B
GLSL

#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
// NOTE: Add your custom variables here
void main()
{
vec4 texelColor = texture(texture0, fragTexCoord);
finalColor = texelColor*colDiffuse*fragColor;
gl_FragDepth = finalColor.z;
}