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raylib-cs/Examples/Shaders
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Dennis Steffen 21d83c60a9
Upgrade Raylib to 6.0 (#337)
* Updated target to Raylib 6 + synced invoke called with the changes in C. [WARNING: Breaking changes!]

* Added severial examples. Corrected towards the correct return type and add utilities to prevent working with pointers

* Additional resources from the Raylib repo.

* Fixed additional pinvokes to match with the new raylib bindings. [Warning breaking changes!]

* Fixing the QOL utils

* Fixing the Mesh struct

* Applying changes after review. Merged resources.LICENSE + raylib-cs.Native.csproj only targets dotnet8

* Updated README to reflect .NET 10 and Raylib 6 compatibility changes.

* Updated shader colors, adjusted car model scale, disabled HDR in SkyboxDemo, and fixed camera mode assignment. Removed unused `Capacity` field in FilePathList struct.

* Improved XML comments for consistency, fixed spacing and formatting across examples, added new resources to `resources.LICENSE`.

* Updated XML comment for `GetDirectoryFileCountEx` to clarify behavior and filtering options.

* Updated and clarified XML comments for methods and parameters, improved naming consistency, and refined shader-related functions. Renamed enums in `Shader.cs` for so it is inline with the upstream.

* Improved XML comments for clarity and consistency in `Model.cs` and `Mesh.cs`, updated method and variable names for better readability, and adjusted logic in span creation methods.

* Corrected XML comment capitalization in `Model.cs`.

---------

Co-authored-by: Meatcorps <info@meatcorps.nl>
2026-05-24 07:21:12 +01:00
..
BasicLighting.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
BasicPbr.cs Upgrade Raylib to 6.0 (#337) 2026-05-24 07:21:12 +01:00
CustomUniform.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
Eratosthenes.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
Fog.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
HotReloading.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
HybridRender.cs Update to raylib 5.5 (#279) 2024-12-21 15:00:13 +00:00
JuliaSet.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
MeshInstancing.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
ModelShader.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
MultiSample2d.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
PaletteSwitch.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
PostProcessing.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
Raymarching.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
ShapesTextures.cs Upgrade Raylib to 6.0 (#337) 2026-05-24 07:21:12 +01:00
SimpleMask.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
Spotlight.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
TextureDrawing.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
TextureOutline.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
TextureWaves.cs Update enum/color names to match C# naming convention (#224) 2024-01-18 19:00:57 +00:00
WriteDepth.cs Update to raylib 5.5 (#279) 2024-12-21 15:00:13 +00:00