92 lines
3.1 KiB
C#
92 lines
3.1 KiB
C#
/*******************************************************************************************
|
|
*
|
|
* raylib [textures] example - image loading
|
|
*
|
|
* Example complexity rating: [★☆☆☆] 1/4
|
|
*
|
|
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
|
*
|
|
* Example originally created with raylib 1.3, last time updated with raylib 1.3
|
|
*
|
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
* BSD-like license that allows static linking with closed source software
|
|
*
|
|
* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
namespace Examples.Textures;
|
|
|
|
public partial class ImageLoading : IExample
|
|
{
|
|
private const int screenWidth = 800;
|
|
private const int screenHeight = 450;
|
|
|
|
public string Name => "Textures / Image Loading";
|
|
|
|
public string Title => "raylib [textures] example - image loading";
|
|
|
|
private Texture2D texture;
|
|
|
|
public void Init()
|
|
{
|
|
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
|
|
|
var image = LoadImage("resources/raylib-cs_logo.png"); // Loaded in CPU memory (RAM)
|
|
texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
|
|
UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
ClearBackground(Color.RayWhite);
|
|
|
|
DrawTexture(
|
|
texture,
|
|
screenWidth / 2 - texture.Width / 2,
|
|
screenHeight / 2 - texture.Height / 2,
|
|
Color.White
|
|
);
|
|
|
|
DrawText("this IS a texture loaded from an image!", 300, 370, 10, Color.Gray);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
public void Unload()
|
|
{
|
|
UnloadTexture(texture); // Texture unloading
|
|
}
|
|
|
|
public static int Main()
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading");
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//---------------------------------------------------------------------------------------
|
|
|
|
var game = new ImageLoading();
|
|
game.Init();
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
game.Update();
|
|
}
|
|
|
|
game.Unload();
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|
|
}
|