88 lines
3 KiB
C#
88 lines
3 KiB
C#
/*******************************************************************************************
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*
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* raylib [core] example - input mouse wheel
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 1.1, last time updated with raylib 1.3
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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namespace Examples.Core;
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public partial class InputMouseWheel : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Core / Mouse Wheel";
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public string Title => "raylib [core] example - input mouse wheel";
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private int boxPositionY;
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private int scrollSpeed; // Scrolling speed in pixels
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public void Init()
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{
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boxPositionY = screenHeight / 2 - 40;
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scrollSpeed = 4; // Scrolling speed in pixels
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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boxPositionY -= (int)(GetMouseWheelMove() * scrollSpeed);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawRectangle(screenWidth / 2 - 40, boxPositionY, 80, 80, Color.Maroon);
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DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, Color.Gray);
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DrawText($"Box position Y: {boxPositionY:000}", 10, 40, 20, Color.LightGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse wheel");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new InputMouseWheel();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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