mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-10-13 04:51:53 -04:00
* All the "var" variables were changed to explicit types on the raylib class * "MakeDirectory" overload, and string version of "GetApplicationDirectory" and "GetWorkingDirectory" methods * Added "Dimensions" property to "Texture2D" * New overloads for the "LoadFileData" and "SaveFileData" methods * Raymath's const "NativeLibName" is now referencing to "Raylib.NativeLibName" * Color constructors are more readable * Added "Dimensions" property to "Image" * Changed all the "var" for explicit types on the "Logging" class * Changed "Int64" for "long" on CBool, and using constructor on the operators instead setting the value manually * Added indexer to "FilePathLists" * Changed all "var" for explicit types on "Utf8Buffer" * New "GetRandomSequence" method overloads in "Raylib.Utils" acepting "int" and "float" * Added new extension "byte.Lerp" * Added new extension "Log" for "TraceLogLevel" * Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f) * New static method on Color, "Color.Lerp" * Added static method "FromHSV" to Color * Added new getter method "GetHSV" on Color * Added index security on the FilePathList indexer * Added Rectangle extension * Added "MoveTowards" extensions to RaylibExtensions * Added "TranslateLocal" and "TranslateGlobal" to Transform * Removed unnecessary "partial" declarations * Updating calls and docs * Moved the "AudioCallback" delegate into the "AudioMixed.cs" File * Properties and structs marked as read-only on the "Model.cs" file * Updated the "README.md" to mentions Raylib-cs targets net6.0 and net8.0 (and also explicitly added that the "STAThread" attribute comes from the "System" namespace) * Added a few sizing utils to "Rectangle" * Added "GetScreenCenter" to "Raylib.Utils"
37 lines
750 B
C#
37 lines
750 B
C#
using System.Runtime.InteropServices;
|
|
|
|
namespace Raylib_cs;
|
|
|
|
/// <summary>
|
|
/// Wave type, defines audio wave data
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
public unsafe struct Wave
|
|
{
|
|
/// <summary>
|
|
/// Number of samples
|
|
/// </summary>
|
|
public uint SampleCount;
|
|
|
|
/// <summary>
|
|
/// Frequency (samples per second)
|
|
/// </summary>
|
|
public uint SampleRate;
|
|
|
|
/// <summary>
|
|
/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
|
/// </summary>
|
|
public uint SampleSize;
|
|
|
|
/// <summary>
|
|
/// Number of channels (1-mono, 2-stereo)
|
|
/// </summary>
|
|
public uint Channels;
|
|
|
|
// TODO: SPAN<byte>?
|
|
/// <summary>
|
|
/// Buffer data pointer
|
|
/// </summary>
|
|
public void* Data;
|
|
}
|