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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-10-13 04:51:53 -04:00
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raylib-cs/Raylib-cs/types/Rectangle.cs
Matorio 75aabd1cc0 Explicit core types and autonomous types. (#304)
* All the "var" variables were changed to explicit types on the raylib class
* "MakeDirectory" overload, and string version of "GetApplicationDirectory" and "GetWorkingDirectory" methods
* Added "Dimensions" property to "Texture2D"
* New overloads for the "LoadFileData" and "SaveFileData" methods
* Raymath's const "NativeLibName" is now referencing to "Raylib.NativeLibName"
* Color constructors are more readable
* Added "Dimensions" property to "Image"
* Changed all the "var" for explicit types on the "Logging" class
* Changed "Int64" for "long" on CBool, and using constructor on the operators instead setting the value manually
* Added indexer to "FilePathLists"
* Changed all "var" for explicit types on "Utf8Buffer"
* New "GetRandomSequence" method overloads in "Raylib.Utils" acepting "int" and "float"
* Added new extension "byte.Lerp"
* Added new extension "Log" for "TraceLogLevel"
* Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f)
* New static method on Color, "Color.Lerp"
* Added static method "FromHSV" to Color
* Added new getter method "GetHSV" on Color
* Added index security on the FilePathList indexer
* Added Rectangle extension
* Added "MoveTowards" extensions to RaylibExtensions
* Added "TranslateLocal" and "TranslateGlobal" to Transform
* Removed unnecessary "partial" declarations
* Updating calls and docs
* Moved the "AudioCallback" delegate into the "AudioMixed.cs" File
* Properties and structs marked as read-only on the "Model.cs" file
* Updated the "README.md" to mentions Raylib-cs targets net6.0 and net8.0 (and also explicitly added that the
"STAThread" attribute comes from the "System" namespace)
* Added a few sizing utils to "Rectangle"
* Added "GetScreenCenter" to "Raylib.Utils"
2025-09-21 09:09:38 +01:00

115 lines
2.3 KiB
C#

using System.Numerics;
using System.Runtime.InteropServices;
namespace Raylib_cs;
/// <summary>
/// Rectangle type
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct Rectangle
{
public float X;
public float Y;
public float Width;
public float Height;
public Rectangle(float x, float y, float width, float height)
{
this.X = x;
this.Y = y;
this.Width = width;
this.Height = height;
}
public Rectangle(Vector2 position, float width, float height)
{
this.X = position.X;
this.Y = position.Y;
this.Width = width;
this.Height = height;
}
public Rectangle(float x, float y, Vector2 size)
{
this.X = x;
this.Y = y;
this.Width = size.X;
this.Height = size.Y;
}
public Rectangle(Vector2 position, Vector2 size)
{
this.X = position.X;
this.Y = position.Y;
this.Width = size.X;
this.Height = size.Y;
}
public Vector2 Position
{
readonly get
{
return new Vector2(X, Y);
}
set
{
X = value.X;
Y = value.Y;
}
}
public Vector2 Size
{
readonly get
{
return new Vector2(Width, Height);
}
set
{
Width = value.X;
Height = value.Y;
}
}
public readonly Vector2 Center
{
get
{
Vector2 center = new Vector2();
center.X = X + (Width / 2.0f);
center.Y = Y + (Height / 2.0f);
return center;
}
}
public readonly void GetIntegerValues(out int x, out int y, out int width, out int height)
{
x = (int)this.X;
y = (int)this.Y;
width = (int)this.Width;
height = (int)this.Height;
}
public void Grow(float growth)
{
X -= growth;
Y -= growth;
Width += growth * 2.0f;
Height += growth * 2.0f;
}
public void Shrink(float shrink)
{
X += shrink;
Y += shrink;
Width -= shrink * 2.0f;
Height -= shrink * 2.0f;
}
public readonly override string ToString()
{
return $"{{X:{X} Y:{Y} Width:{Width} Height:{Height}}}";
}
}