mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-10-13 04:51:53 -04:00
* All the "var" variables were changed to explicit types on the raylib class * "MakeDirectory" overload, and string version of "GetApplicationDirectory" and "GetWorkingDirectory" methods * Added "Dimensions" property to "Texture2D" * New overloads for the "LoadFileData" and "SaveFileData" methods * Raymath's const "NativeLibName" is now referencing to "Raylib.NativeLibName" * Color constructors are more readable * Added "Dimensions" property to "Image" * Changed all the "var" for explicit types on the "Logging" class * Changed "Int64" for "long" on CBool, and using constructor on the operators instead setting the value manually * Added indexer to "FilePathLists" * Changed all "var" for explicit types on "Utf8Buffer" * New "GetRandomSequence" method overloads in "Raylib.Utils" acepting "int" and "float" * Added new extension "byte.Lerp" * Added new extension "Log" for "TraceLogLevel" * Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f) * New static method on Color, "Color.Lerp" * Added static method "FromHSV" to Color * Added new getter method "GetHSV" on Color * Added index security on the FilePathList indexer * Added Rectangle extension * Added "MoveTowards" extensions to RaylibExtensions * Added "TranslateLocal" and "TranslateGlobal" to Transform * Removed unnecessary "partial" declarations * Updating calls and docs * Moved the "AudioCallback" delegate into the "AudioMixed.cs" File * Properties and structs marked as read-only on the "Model.cs" file * Updated the "README.md" to mentions Raylib-cs targets net6.0 and net8.0 (and also explicitly added that the "STAThread" attribute comes from the "System" namespace) * Added a few sizing utils to "Rectangle" * Added "GetScreenCenter" to "Raylib.Utils"
115 lines
2.3 KiB
C#
115 lines
2.3 KiB
C#
using System.Numerics;
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using System.Runtime.InteropServices;
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namespace Raylib_cs;
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/// <summary>
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/// Rectangle type
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct Rectangle
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{
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public float X;
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public float Y;
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public float Width;
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public float Height;
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public Rectangle(float x, float y, float width, float height)
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{
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this.X = x;
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this.Y = y;
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this.Width = width;
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this.Height = height;
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}
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public Rectangle(Vector2 position, float width, float height)
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{
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this.X = position.X;
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this.Y = position.Y;
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this.Width = width;
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this.Height = height;
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}
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public Rectangle(float x, float y, Vector2 size)
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{
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this.X = x;
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this.Y = y;
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this.Width = size.X;
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this.Height = size.Y;
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}
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public Rectangle(Vector2 position, Vector2 size)
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{
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this.X = position.X;
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this.Y = position.Y;
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this.Width = size.X;
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this.Height = size.Y;
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}
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public Vector2 Position
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{
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readonly get
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{
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return new Vector2(X, Y);
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}
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set
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{
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X = value.X;
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Y = value.Y;
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}
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}
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public Vector2 Size
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{
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readonly get
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{
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return new Vector2(Width, Height);
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}
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set
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{
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Width = value.X;
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Height = value.Y;
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}
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}
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public readonly Vector2 Center
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{
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get
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{
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Vector2 center = new Vector2();
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center.X = X + (Width / 2.0f);
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center.Y = Y + (Height / 2.0f);
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return center;
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}
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}
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public readonly void GetIntegerValues(out int x, out int y, out int width, out int height)
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{
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x = (int)this.X;
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y = (int)this.Y;
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width = (int)this.Width;
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height = (int)this.Height;
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}
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public void Grow(float growth)
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{
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X -= growth;
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Y -= growth;
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Width += growth * 2.0f;
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Height += growth * 2.0f;
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}
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public void Shrink(float shrink)
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{
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X += shrink;
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Y += shrink;
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Width -= shrink * 2.0f;
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Height -= shrink * 2.0f;
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}
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public readonly override string ToString()
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{
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return $"{{X:{X} Y:{Y} Width:{Width} Height:{Height}}}";
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}
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}
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